Some fixes
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@@ -84,7 +84,7 @@ namespace Nz
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m_commandBuffer.CopyBuffer(allocation, targetBuffer.GetBuffer().GetObjectId(), size, sourceOffset, target.GetOffset() + targetOffset);
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}
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void OpenGLCommandBufferBuilder::CopyTexture(const Texture& fromTexture, const Boxui& fromBox, TextureLayout fromLayout, const Texture& toTexture, const Vector3ui& toPos, TextureLayout toLayout)
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void OpenGLCommandBufferBuilder::CopyTexture(const Texture& fromTexture, const Boxui& fromBox, TextureLayout /*fromLayout*/, const Texture& toTexture, const Vector3ui& toPos, TextureLayout /*toLayout*/)
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{
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const OpenGLTexture& sourceTexture = static_cast<const OpenGLTexture&>(fromTexture);
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const OpenGLTexture& targetTexture = static_cast<const OpenGLTexture&>(toTexture);
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