Remove X11 dependency properly (as it's handled by SDL and EGL)
This commit is contained in:
@@ -10,8 +10,6 @@ namespace Nz::GL
|
||||
{
|
||||
bool EGLContextX11::Create(const ContextParams& params, WindowHandle window, const EGLContextBase* shareContext)
|
||||
{
|
||||
//TODO: Load X11 dynamically
|
||||
|
||||
assert(window.type == WindowManager::X11);
|
||||
|
||||
Destroy(); //< In case a previous display or surface hasn't been released
|
||||
@@ -40,15 +38,4 @@ namespace Nz::GL
|
||||
|
||||
return CreateInternal(configs[configIndex], shareContext);
|
||||
}
|
||||
|
||||
void EGLContextX11::Destroy()
|
||||
{
|
||||
EGLContextBase::Destroy();
|
||||
|
||||
if (m_xdisplay)
|
||||
{
|
||||
XCloseDisplay(m_xdisplay);
|
||||
m_xdisplay = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user