Update ShaderNode

This commit is contained in:
Jérôme Leclercq
2021-04-14 18:00:06 +02:00
parent 4bca87b1cb
commit a90937eb4f
52 changed files with 439 additions and 441 deletions

View File

@@ -16,14 +16,15 @@ ShaderNode(graph)
DisableCustomVariableName();
}
Nz::ShaderNodes::NodePtr Discard::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
Nz::ShaderAst::NodePtr Discard::BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{
using namespace Nz::ShaderBuilder;
assert(count == 1);
assert(outputIndex == 0);
return Branch(Equal(expressions[0], Constant(true)), Nz::ShaderBuilder::Discard(), nullptr);
using namespace Nz;
auto condition = ShaderBuilder::Binary(ShaderAst::BinaryType::CompEq, std::move(expressions[0]), ShaderBuilder::Constant(true));
return ShaderBuilder::Branch(std::move(condition), ShaderBuilder::Discard());
}
int Discard::GetOutputOrder() const