Update ShaderNode
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@@ -14,7 +14,7 @@ class Discard : public ShaderNode
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public:
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Discard(ShaderGraph& graph);
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Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
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Nz::ShaderAst::NodePtr BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
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int GetOutputOrder() const;
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QString caption() const override { return "Discard"; }
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