Update ShaderNode
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@@ -71,14 +71,18 @@ bool SampleTexture::ComputePreview(QPixmap& pixmap)
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return true;
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}
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Nz::ShaderNodes::NodePtr SampleTexture::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
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Nz::ShaderAst::NodePtr SampleTexture::BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
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{
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assert(m_texture);
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assert(m_uv);
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assert(count == 2);
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assert(outputIndex == 0);
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return Nz::ShaderBuilder::Sample2D(expressions[0], expressions[1]);
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std::vector<Nz::ShaderAst::ExpressionPtr> params;
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params.push_back(std::move(expressions[0]));
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params.push_back(std::move(expressions[1]));
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return Nz::ShaderBuilder::Intrinsic(Nz::ShaderAst::IntrinsicType::SampleTexture, std::move(params));
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}
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auto SampleTexture::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const -> QtNodes::NodeDataType
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