Update ShaderNode
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@@ -1,4 +1,5 @@
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#include <ShaderNode/DataModels/VecFloatMul.hpp>
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#include <Nazara/Shader/ShaderBuilder.hpp>
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#include <Nazara/Shader/ShaderNodes.hpp>
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VecFloatMul::VecFloatMul(ShaderGraph& graph) :
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@@ -7,13 +8,12 @@ ShaderNode(graph)
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UpdateOutput();
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}
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Nz::ShaderNodes::NodePtr VecFloatMul::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
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Nz::ShaderAst::NodePtr VecFloatMul::BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
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{
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assert(count == 2);
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assert(outputIndex == 0);
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using namespace Nz::ShaderNodes;
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return BinaryOp::Build(BinaryType::Multiply, expressions[0], expressions[1]);
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return Nz::ShaderBuilder::Binary(Nz::ShaderAst::BinaryType::Multiply, std::move(expressions[0]), std::move(expressions[1]));
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}
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QString VecFloatMul::caption() const
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