Merge fixes
This commit is contained in:
committed by
Jérôme Leclercq
parent
d60fce169a
commit
a9801894e8
@@ -609,7 +609,10 @@ std::shared_ptr<Nz::SubMesh> ProcessSubMesh(const std::filesystem::path& originP
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if (aiGetMaterialColor(aiMat, aiKey, aiType, aiIndex, &color) == aiReturn_SUCCESS)
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{
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matData.SetParameter(colorKey, Nz::Color(color.r, color.g, color.b, color.a));
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return true;
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}
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return false;
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};
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auto SaveEmbeddedTextureToFile = [](const aiTexture* embeddedTexture, const std::filesystem::path& basePath, const char* filename) -> std::filesystem::path
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@@ -698,10 +701,10 @@ std::shared_ptr<Nz::SubMesh> ProcessSubMesh(const std::filesystem::path& originP
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else
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embeddedTexturePath = it->second;
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matData.SetParameter(textureKey, embeddedTexturePath.generic_u8string());
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matData.SetParameter(textureKey, Nz::PathToString(embeddedTexturePath));
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}
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else
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matData.SetParameter(textureKey, (originPath / std::filesystem::u8path(path.data, path.data + path.length)).generic_u8string());
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matData.SetParameter(textureKey, Nz::PathToString((originPath / std::filesystem::u8path(path.data, path.data + path.length))));
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if (wrapKey)
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{
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@@ -728,19 +731,30 @@ std::shared_ptr<Nz::SubMesh> ProcessSubMesh(const std::filesystem::path& originP
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matData.SetParameter(wrapKey, static_cast<long long>(wrap));
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}
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return true;
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}
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return false;
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};
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ConvertColor(AI_MATKEY_COLOR_AMBIENT, Nz::MaterialData::AmbientColor);
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ConvertColor(AI_MATKEY_COLOR_DIFFUSE, Nz::MaterialData::DiffuseColor);
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if (!ConvertColor(AI_MATKEY_BASE_COLOR, Nz::MaterialData::BaseColor))
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ConvertColor(AI_MATKEY_COLOR_DIFFUSE, Nz::MaterialData::BaseColor);
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ConvertColor(AI_MATKEY_COLOR_SPECULAR, Nz::MaterialData::SpecularColor);
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ConvertTexture(aiTextureType_DIFFUSE, Nz::MaterialData::DiffuseTexturePath, Nz::MaterialData::DiffuseWrap);
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ConvertTexture(aiTextureType_EMISSIVE, Nz::MaterialData::EmissiveTexturePath);
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ConvertTexture(aiTextureType_HEIGHT, Nz::MaterialData::HeightTexturePath);
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ConvertTexture(aiTextureType_NORMALS, Nz::MaterialData::NormalTexturePath);
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ConvertTexture(aiTextureType_OPACITY, Nz::MaterialData::AlphaTexturePath);
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ConvertTexture(aiTextureType_SPECULAR, Nz::MaterialData::SpecularTexturePath, Nz::MaterialData::SpecularWrap);
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if (!ConvertTexture(aiTextureType_BASE_COLOR, Nz::MaterialData::BaseColorTexturePath, Nz::MaterialData::BaseColorWrap))
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ConvertTexture(aiTextureType_DIFFUSE, Nz::MaterialData::BaseColorTexturePath, Nz::MaterialData::BaseColorWrap);
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ConvertTexture(aiTextureType_DIFFUSE_ROUGHNESS, Nz::MaterialData::RoughnessTexturePath, Nz::MaterialData::RoughnessWrap);
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ConvertTexture(aiTextureType_EMISSIVE, Nz::MaterialData::EmissiveTexturePath, Nz::MaterialData::EmissiveWrap);
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ConvertTexture(aiTextureType_HEIGHT, Nz::MaterialData::HeightTexturePath, Nz::MaterialData::HeightWrap);
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ConvertTexture(aiTextureType_METALNESS, Nz::MaterialData::MetallicTexturePath, Nz::MaterialData::MetallicWrap);
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ConvertTexture(aiTextureType_NORMALS, Nz::MaterialData::NormalTexturePath, Nz::MaterialData::NormalWrap);
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ConvertTexture(aiTextureType_OPACITY, Nz::MaterialData::AlphaTexturePath, Nz::MaterialData::AlphaWrap);
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ConvertTexture(aiTextureType_SPECULAR, Nz::MaterialData::SpecularTexturePath, Nz::MaterialData::SpecularWrap);
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aiString name;
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if (aiGetMaterialString(aiMat, AI_MATKEY_NAME, &name) == aiReturn_SUCCESS)
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