Merge fixes
This commit is contained in:
committed by
Jérôme Leclercq
parent
d60fce169a
commit
a9801894e8
@@ -188,7 +188,7 @@ namespace Nz
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options.pbrTextureIndexes->emissive = settings.textures.size();
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settings.textures.push_back({
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7,
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8,
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"Emissive",
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ImageType::E2D
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});
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@@ -197,7 +197,7 @@ namespace Nz
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options.pbrTextureIndexes->height = settings.textures.size();
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settings.textures.push_back({
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8,
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9,
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"Height",
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ImageType::E2D
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});
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@@ -206,7 +206,7 @@ namespace Nz
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options.pbrTextureIndexes->metallic = settings.textures.size();
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settings.textures.push_back({
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9,
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10,
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"Metallic",
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ImageType::E2D
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});
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@@ -215,7 +215,7 @@ namespace Nz
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options.pbrTextureIndexes->normal = settings.textures.size();
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settings.textures.push_back({
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10,
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11,
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"Normal",
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ImageType::E2D
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});
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@@ -224,7 +224,7 @@ namespace Nz
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options.pbrTextureIndexes->roughness = settings.textures.size();
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settings.textures.push_back({
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11,
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12,
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"Roughness",
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ImageType::E2D
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});
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@@ -233,7 +233,7 @@ namespace Nz
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options.pbrTextureIndexes->specular = settings.textures.size();
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settings.textures.push_back({
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12,
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13,
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"Specular",
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ImageType::E2D
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});
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@@ -249,8 +249,8 @@ namespace Nz
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options.defaultValues
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});
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settings.sharedUniformBlocks.push_back(PredefinedLightData::GetUniformBlock(6, nzsl::ShaderStageType::Fragment));
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settings.predefinedBindings[UnderlyingCast(PredefinedShaderBinding::LightDataUbo)] = 6;
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settings.sharedUniformBlocks.push_back(PredefinedLightData::GetUniformBlock(7, nzsl::ShaderStageType::Fragment));
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settings.predefinedBindings[UnderlyingCast(PredefinedShaderBinding::LightDataUbo)] = 7;
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settings.shaders = options.shaders;
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@@ -2,6 +2,7 @@
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module BasicMaterial;
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import InstanceData from Engine.InstanceData;
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import SkeletalData from Engine.SkeletalData;
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import ViewerData from Engine.ViewerData;
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option HasBaseColorTexture: bool = false;
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@@ -34,14 +35,6 @@ struct MaterialSettings
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BaseColor: vec4[f32]
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}
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const MaxJointCount: u32 = u32(200); //< FIXME: Fix integral value types
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[layout(std140)]
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struct SkeletalData
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{
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JointMatrices: array[mat4[f32], MaxJointCount]
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}
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external
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{
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[binding(0)] settings: uniform[MaterialSettings],
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@@ -163,7 +156,7 @@ fn billboardMain(input: VertIn) -> VertOut
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fn main(input: VertIn) -> VertOut
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{
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let pos: vec3[f32];
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const if (HasSkinning)
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const if (HasSkinning && false)
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{
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pos = vec3[f32](0.0, 0.0, 0.0);
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@@ -0,0 +1,11 @@
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[nzsl_version("1.0")]
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module Engine.SkeletalData;
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const MaxJointCount: u32 = u32(200); //< FIXME: Fix integral value types
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[export]
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[layout(std140)]
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struct SkeletalData
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{
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JointMatrices: array[mat4[f32], MaxJointCount]
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}
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@@ -3,6 +3,7 @@ module PhongMaterial;
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import InstanceData from Engine.InstanceData;
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import LightData from Engine.LightData;
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import SkeletalData from Engine.SkeletalData;
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import ViewerData from Engine.ViewerData;
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// Basic material options
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@@ -62,6 +63,7 @@ external
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[binding(3)] TextureOverlay: sampler2D[f32],
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[binding(4)] instanceData: uniform[InstanceData],
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[binding(5)] viewerData: uniform[ViewerData],
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[binding(6)] skeletalData: uniform[SkeletalData],
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[binding(7)] lightData: uniform[LightData],
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[binding(8)] MaterialEmissiveMap: sampler2D[f32],
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[binding(9)] MaterialHeightMap: sampler2D[f32],
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@@ -3,6 +3,7 @@ module PhysicallyBasedMaterial;
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import InstanceData from Engine.InstanceData;
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import LightData from Engine.LightData;
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import SkeletalData from Engine.SkeletalData;
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import ViewerData from Engine.ViewerData;
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// Basic material options
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@@ -64,13 +65,14 @@ external
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[binding(3)] TextureOverlay: sampler2D[f32],
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[binding(4)] instanceData: uniform[InstanceData],
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[binding(5)] viewerData: uniform[ViewerData],
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[binding(6)] lightData: uniform[LightData],
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[binding(7)] MaterialEmissiveMap: sampler2D[f32],
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[binding(8)] MaterialHeightMap: sampler2D[f32],
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[binding(9)] MaterialMetallicMap: sampler2D[f32],
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[binding(10)] MaterialNormalMap: sampler2D[f32],
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[binding(11)] MaterialRoughnessMap: sampler2D[f32],
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[binding(12)] MaterialSpecularMap: sampler2D[f32],
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[binding(6)] skeletalData: uniform[SkeletalData],
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[binding(7)] lightData: uniform[LightData],
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[binding(8)] MaterialEmissiveMap: sampler2D[f32],
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[binding(9)] MaterialHeightMap: sampler2D[f32],
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[binding(10)] MaterialMetallicMap: sampler2D[f32],
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[binding(11)] MaterialNormalMap: sampler2D[f32],
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[binding(12)] MaterialRoughnessMap: sampler2D[f32],
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[binding(13)] MaterialSpecularMap: sampler2D[f32],
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}
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struct VertToFrag
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@@ -215,7 +215,7 @@ namespace Nz
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// Material
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ParameterList matData;
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matData.SetParameter(MaterialData::DiffuseTexturePath, (baseDir / md5Mesh.shader).generic_u8string());
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matData.SetParameter(MaterialData::BaseColorTexturePath, (baseDir / md5Mesh.shader).generic_u8string());
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mesh->SetMaterialData(i, std::move(matData));
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@@ -341,7 +341,7 @@ namespace Nz
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// Material
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ParameterList matData;
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matData.SetParameter(MaterialData::DiffuseTexturePath, (baseDir / md5Mesh.shader).generic_u8string());
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matData.SetParameter(MaterialData::BaseColorTexturePath, (baseDir / md5Mesh.shader).generic_u8string());
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mesh->SetMaterialData(i, std::move(matData));
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}
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