Merge fixes
This commit is contained in:
committed by
Jérôme Leclercq
parent
d60fce169a
commit
a9801894e8
@@ -2,6 +2,7 @@
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module BasicMaterial;
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import InstanceData from Engine.InstanceData;
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import SkeletalData from Engine.SkeletalData;
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import ViewerData from Engine.ViewerData;
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option HasBaseColorTexture: bool = false;
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@@ -34,14 +35,6 @@ struct MaterialSettings
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BaseColor: vec4[f32]
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}
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const MaxJointCount: u32 = u32(200); //< FIXME: Fix integral value types
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[layout(std140)]
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struct SkeletalData
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{
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JointMatrices: array[mat4[f32], MaxJointCount]
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}
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external
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{
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[binding(0)] settings: uniform[MaterialSettings],
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@@ -163,7 +156,7 @@ fn billboardMain(input: VertIn) -> VertOut
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fn main(input: VertIn) -> VertOut
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{
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let pos: vec3[f32];
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const if (HasSkinning)
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const if (HasSkinning && false)
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{
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pos = vec3[f32](0.0, 0.0, 0.0);
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@@ -0,0 +1,11 @@
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[nzsl_version("1.0")]
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module Engine.SkeletalData;
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const MaxJointCount: u32 = u32(200); //< FIXME: Fix integral value types
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[export]
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[layout(std140)]
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struct SkeletalData
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{
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JointMatrices: array[mat4[f32], MaxJointCount]
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}
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@@ -3,6 +3,7 @@ module PhongMaterial;
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import InstanceData from Engine.InstanceData;
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import LightData from Engine.LightData;
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import SkeletalData from Engine.SkeletalData;
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import ViewerData from Engine.ViewerData;
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// Basic material options
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@@ -62,6 +63,7 @@ external
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[binding(3)] TextureOverlay: sampler2D[f32],
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[binding(4)] instanceData: uniform[InstanceData],
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[binding(5)] viewerData: uniform[ViewerData],
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[binding(6)] skeletalData: uniform[SkeletalData],
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[binding(7)] lightData: uniform[LightData],
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[binding(8)] MaterialEmissiveMap: sampler2D[f32],
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[binding(9)] MaterialHeightMap: sampler2D[f32],
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@@ -3,6 +3,7 @@ module PhysicallyBasedMaterial;
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import InstanceData from Engine.InstanceData;
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import LightData from Engine.LightData;
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import SkeletalData from Engine.SkeletalData;
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import ViewerData from Engine.ViewerData;
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// Basic material options
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@@ -64,13 +65,14 @@ external
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[binding(3)] TextureOverlay: sampler2D[f32],
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[binding(4)] instanceData: uniform[InstanceData],
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[binding(5)] viewerData: uniform[ViewerData],
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[binding(6)] lightData: uniform[LightData],
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[binding(7)] MaterialEmissiveMap: sampler2D[f32],
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[binding(8)] MaterialHeightMap: sampler2D[f32],
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[binding(9)] MaterialMetallicMap: sampler2D[f32],
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[binding(10)] MaterialNormalMap: sampler2D[f32],
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[binding(11)] MaterialRoughnessMap: sampler2D[f32],
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[binding(12)] MaterialSpecularMap: sampler2D[f32],
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[binding(6)] skeletalData: uniform[SkeletalData],
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[binding(7)] lightData: uniform[LightData],
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[binding(8)] MaterialEmissiveMap: sampler2D[f32],
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[binding(9)] MaterialHeightMap: sampler2D[f32],
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[binding(10)] MaterialMetallicMap: sampler2D[f32],
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[binding(11)] MaterialNormalMap: sampler2D[f32],
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[binding(12)] MaterialRoughnessMap: sampler2D[f32],
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[binding(13)] MaterialSpecularMap: sampler2D[f32],
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}
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struct VertToFrag
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