Changed Shader conventions
Uniform variable are now CamelCase Former-commit-id: 7b08fb6b7d32f0f9a92b5086719f3e9981483e16
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@@ -1,10 +1,10 @@
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#version 110
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varying vec2 TexCoord;
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varying vec2 vTexCoord;
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uniform sampler2D diffuseMap;
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uniform sampler2D DiffuseMap;
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void main()
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{
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gl_FragColor = texture2D(diffuseMap, TexCoord);
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gl_FragColor = texture2D(DiffuseMap, vTexCoord);
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}
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@@ -5,10 +5,10 @@ attribute vec2 TexCoord0;
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uniform mat4 WorldViewProjMatrix;
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varying vec2 TexCoord;
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varying vec2 vTexCoord;
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void main()
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{
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gl_Position = WorldViewProjMatrix * vec4(Position, 1.0);
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TexCoord = TexCoord0;
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vTexCoord = TexCoord0;
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}
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