Changed Shader conventions

Uniform variable are now CamelCase


Former-commit-id: 7b08fb6b7d32f0f9a92b5086719f3e9981483e16
This commit is contained in:
Lynix
2012-12-25 12:14:32 +01:00
parent ea1275e4f5
commit a9e82f6014
3 changed files with 11 additions and 11 deletions

View File

@@ -39,10 +39,10 @@ void NzMaterial::Apply() const
}
#endif
int ambientColorLocation = shader->GetUniformLocation("ambientColor");
int diffuseColorLocation = shader->GetUniformLocation("diffuseColor");
int shininessLocation = shader->GetUniformLocation("shininess");
int specularColorLocation = shader->GetUniformLocation("specularColor");
int ambientColorLocation = shader->GetUniformLocation("AmbientColor");
int diffuseColorLocation = shader->GetUniformLocation("DiffuseColor");
int shininessLocation = shader->GetUniformLocation("Shininess");
int specularColorLocation = shader->GetUniformLocation("SpecularColor");
if (ambientColorLocation != -1)
shader->SendColor(ambientColorLocation, m_ambientColor);
@@ -52,7 +52,7 @@ void NzMaterial::Apply() const
if (m_diffuseMap)
{
int diffuseMapLocation = shader->GetUniformLocation("diffuseMap");
int diffuseMapLocation = shader->GetUniformLocation("DiffuseMap");
if (diffuseMapLocation != -1)
{
nzUInt8 textureUnit;
@@ -71,7 +71,7 @@ void NzMaterial::Apply() const
if (m_specularMap)
{
int specularMapLocation = shader->GetUniformLocation("specularMap");
int specularMapLocation = shader->GetUniformLocation("SpecularMap");
if (specularMapLocation != -1)
{
nzUInt8 textureUnit;