Graphics: Add GraphicalMesh and Model classes
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@@ -23,6 +23,7 @@ int main()
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Nz::RenderWindow window;
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Nz::MeshParams meshParams;
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meshParams.storage = Nz::DataStorage_Software;
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meshParams.matrix = Nz::Matrix4f::Rotate(Nz::EulerAnglesf(0.f, 90.f, 180.f)) * Nz::Matrix4f::Scale(Nz::Vector3f(0.002f));
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meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout_XYZ_Normal_UV);
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@@ -42,16 +43,7 @@ int main()
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return __LINE__;
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}
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Nz::StaticMesh* drfreakMesh = static_cast<Nz::StaticMesh*>(drfreak->GetSubMesh(0));
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const Nz::VertexBuffer* drfreakVB = drfreakMesh->GetVertexBuffer();
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const Nz::IndexBuffer* drfreakIB = drfreakMesh->GetIndexBuffer();
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// Index buffer
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std::cout << "Index count: " << drfreakIB->GetIndexCount() << std::endl;
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// Vertex buffer
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std::cout << "Vertex count: " << drfreakVB->GetVertexCount() << std::endl;
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std::shared_ptr<Nz::GraphicalMesh> gfxMesh = std::make_shared<Nz::GraphicalMesh>(drfreak);
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// Texture
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Nz::ImageRef drfreakImage = Nz::Image::LoadFromFile("resources/Spaceship/Texture/diffuse.png");
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@@ -101,16 +93,20 @@ int main()
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std::shared_ptr<Nz::TextureSampler> textureSampler = device->InstantiateTextureSampler({});
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Nz::Material material(Nz::BasicMaterial::GetSettings());
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material.EnableDepthBuffer(true);
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std::shared_ptr<Nz::Material> material = std::make_shared<Nz::Material>(Nz::BasicMaterial::GetSettings());
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material->EnableDepthBuffer(true);
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Nz::BasicMaterial basicMat(material);
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Nz::BasicMaterial basicMat(*material);
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basicMat.EnableAlphaTest(false);
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basicMat.SetAlphaMap(alphaTexture);
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basicMat.SetAlphaSampler(textureSampler);
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basicMat.SetDiffuseMap(texture);
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basicMat.SetDiffuseSampler(textureSampler);
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Nz::Model model(std::move(gfxMesh));
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for (std::size_t i = 0; i < model.GetSubMeshCount(); ++i)
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model.SetMaterial(i, material);
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Nz::PredefinedInstanceData instanceUboOffsets = Nz::PredefinedInstanceData::GetOffsets();
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Nz::PredefinedViewerData viewerUboOffsets = Nz::PredefinedViewerData::GetOffsets();
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const Nz::BasicMaterial::UniformOffsets& materialSettingOffsets = Nz::BasicMaterial::GetOffsets();
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@@ -126,29 +122,11 @@ int main()
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Nz::AccessByOffset<float&>(materialSettings.data(), materialSettingOffsets.alphaThreshold) = 0.5f;
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Nz::AccessByOffset<Nz::Vector4f&>(materialSettings.data(), materialSettingOffsets.diffuseColor) = Nz::Vector4f(1.f, 1.f, 1.f, 1.f);
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std::shared_ptr<Nz::RenderPipelineLayout> renderPipelineLayout = material.GetSettings()->GetRenderPipelineLayout();
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std::shared_ptr<Nz::AbstractBuffer> matSettingUBO = device->InstantiateBuffer(Nz::BufferType_Uniform);
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if (!matSettingUBO->Initialize(materialSettings.size(), Nz::BufferUsage_DeviceLocal | Nz::BufferUsage_Dynamic))
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{
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NazaraError("Failed to create mat setting UBO");
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return __LINE__;
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}
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matSettingUBO->Fill(materialSettings.data(), 0, materialSettings.size());
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std::vector<Nz::RenderPipelineInfo::VertexBufferData> vertexBuffers = {
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{
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0,
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drfreakVB->GetVertexDeclaration()
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}
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};
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std::vector<std::uint8_t> instanceDataBuffer(instanceUboOffsets.totalSize);
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Nz::ModelInstance modelInstance(material.GetSettings());
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Nz::ModelInstance modelInstance(material->GetSettings());
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{
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material.UpdateShaderBinding(modelInstance.GetShaderBinding());
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material->UpdateShaderBinding(modelInstance.GetShaderBinding());
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Nz::AccessByOffset<Nz::Matrix4f&>(instanceDataBuffer.data(), instanceUboOffsets.worldMatrixOffset) = Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Right());
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@@ -156,9 +134,9 @@ int main()
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instanceDataUBO->Fill(instanceDataBuffer.data(), 0, instanceDataBuffer.size());
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}
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Nz::ModelInstance modelInstance2(material.GetSettings());
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Nz::ModelInstance modelInstance2(material->GetSettings());
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{
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material.UpdateShaderBinding(modelInstance2.GetShaderBinding());
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material->UpdateShaderBinding(modelInstance2.GetShaderBinding());
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Nz::AccessByOffset<Nz::Matrix4f&>(instanceDataBuffer.data(), instanceUboOffsets.worldMatrixOffset) = Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Right() * 3.f);
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@@ -168,31 +146,9 @@ int main()
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std::shared_ptr<Nz::AbstractBuffer> viewerDataUBO = Nz::Graphics::Instance()->GetViewerDataUBO();
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std::shared_ptr<Nz::RenderPipeline> pipeline = material.GetPipeline()->GetRenderPipeline(vertexBuffers);
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Nz::RenderDevice* renderDevice = window.GetRenderDevice().get();
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Nz::RenderWindowImpl* windowImpl = window.GetImpl();
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std::shared_ptr<Nz::CommandPool> commandPool = windowImpl->CreateCommandPool(Nz::QueueType::Graphics);
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Nz::RenderBuffer* renderBufferIB = static_cast<Nz::RenderBuffer*>(drfreakIB->GetBuffer()->GetImpl());
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Nz::RenderBuffer* renderBufferVB = static_cast<Nz::RenderBuffer*>(drfreakVB->GetBuffer()->GetImpl());
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if (!renderBufferIB->Synchronize(renderDevice))
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{
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NazaraError("Failed to synchronize render buffer");
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return __LINE__;
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}
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if (!renderBufferVB->Synchronize(renderDevice))
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{
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NazaraError("Failed to synchronize render buffer");
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return __LINE__;
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}
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Nz::AbstractBuffer* indexBufferImpl = renderBufferIB->GetHardwareBuffer(renderDevice);
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Nz::AbstractBuffer* vertexBufferImpl = renderBufferVB->GetHardwareBuffer(renderDevice);
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Nz::CommandBufferPtr drawCommandBuffer;
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auto RebuildCommandBuffer = [&]
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{
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@@ -214,17 +170,19 @@ int main()
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builder.SetScissor(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
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builder.SetViewport(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
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builder.BindIndexBuffer(indexBufferImpl);
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builder.BindPipeline(*pipeline);
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builder.BindVertexBuffer(0, vertexBufferImpl);
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for (Nz::ModelInstance& modelInstance : { std::ref(modelInstance), std::ref(modelInstance2) })
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{
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builder.BindShaderBinding(modelInstance.GetShaderBinding());
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builder.BindShaderBinding(modelInstance.GetShaderBinding());
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for (std::size_t i = 0; i < model.GetSubMeshCount(); ++i)
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{
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builder.BindIndexBuffer(model.GetIndexBuffer(i).get());
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builder.BindVertexBuffer(0, model.GetVertexBuffer(i).get());
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builder.BindPipeline(*model.GetRenderPipeline(i));
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builder.DrawIndexed(drfreakIB->GetIndexCount());
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builder.BindShaderBinding(modelInstance2.GetShaderBinding());
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builder.DrawIndexed(drfreakIB->GetIndexCount());
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builder.DrawIndexed(model.GetIndexCount(i));
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}
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}
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}
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builder.EndRenderPass();
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}
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