Graphics: Add GraphicalMesh and Model classes
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50
include/Nazara/Graphics/GraphicalMesh.hpp
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50
include/Nazara/Graphics/GraphicalMesh.hpp
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICALMESH_HPP
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#define NAZARA_GRAPHICALMESH_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Utility/Mesh.hpp>
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#include <Nazara/Utility/VertexDeclaration.hpp>
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#include <memory>
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namespace Nz
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{
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class NAZARA_GRAPHICS_API GraphicalMesh
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{
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public:
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GraphicalMesh(const Mesh* mesh);
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GraphicalMesh(const GraphicalMesh&) = delete;
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GraphicalMesh(GraphicalMesh&&) noexcept = default;
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~GraphicalMesh() = default;
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inline const std::shared_ptr<AbstractBuffer>& GetIndexBuffer(std::size_t subMesh) const;
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inline std::size_t GetIndexCount(std::size_t subMesh) const;
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inline const std::shared_ptr<AbstractBuffer>& GetVertexBuffer(std::size_t subMesh) const;
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inline const VertexDeclarationConstRef& GetVertexDeclaration(std::size_t subMesh) const;
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inline std::size_t GetSubMeshCount() const;
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GraphicalMesh& operator=(const GraphicalMesh&) = delete;
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GraphicalMesh& operator=(GraphicalMesh&&) noexcept = default;
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private:
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struct GraphicalSubMesh
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{
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std::shared_ptr<AbstractBuffer> indexBuffer;
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std::shared_ptr<AbstractBuffer> vertexBuffer;
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std::size_t indexCount;
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VertexDeclarationConstRef vertexDeclaration;
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};
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std::vector<GraphicalSubMesh> m_subMeshes;
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};
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}
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#include <Nazara/Graphics/GraphicalMesh.inl>
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#endif // NAZARA_GRAPHICALMESH_HPP
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41
include/Nazara/Graphics/GraphicalMesh.inl
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include/Nazara/Graphics/GraphicalMesh.inl
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/GraphicalMesh.hpp>
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#include <cassert>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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inline const std::shared_ptr<AbstractBuffer>& GraphicalMesh::GetIndexBuffer(std::size_t subMesh) const
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{
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assert(subMesh < m_subMeshes.size());
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return m_subMeshes[subMesh].indexBuffer;
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}
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inline std::size_t GraphicalMesh::GetIndexCount(std::size_t subMesh) const
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{
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assert(subMesh < m_subMeshes.size());
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return m_subMeshes[subMesh].indexCount;
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}
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inline const std::shared_ptr<AbstractBuffer>& GraphicalMesh::GetVertexBuffer(std::size_t subMesh) const
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{
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assert(subMesh < m_subMeshes.size());
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return m_subMeshes[subMesh].vertexBuffer;
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}
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inline const VertexDeclarationConstRef& GraphicalMesh::GetVertexDeclaration(std::size_t subMesh) const
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{
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assert(subMesh < m_subMeshes.size());
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return m_subMeshes[subMesh].vertexDeclaration;
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}
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inline std::size_t GraphicalMesh::GetSubMeshCount() const
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{
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return m_subMeshes.size();
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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55
include/Nazara/Graphics/Model.hpp
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include/Nazara/Graphics/Model.hpp
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_MODEL_HPP
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#define NAZARA_MODEL_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Renderer/RenderPipeline.hpp>
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#include <Nazara/Utility/Mesh.hpp>
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#include <Nazara/Utility/VertexDeclaration.hpp>
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#include <memory>
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namespace Nz
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{
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class GraphicalMesh;
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class Material;
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class NAZARA_GRAPHICS_API Model
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{
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public:
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Model(std::shared_ptr<GraphicalMesh> graphicalMesh);
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Model(const Model&) = delete;
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Model(Model&&) noexcept = default;
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~Model() = default;
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const std::shared_ptr<AbstractBuffer>& GetIndexBuffer(std::size_t subMeshIndex) const;
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std::size_t GetIndexCount(std::size_t subMeshIndex) const;
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const std::shared_ptr<RenderPipeline>& GetRenderPipeline(std::size_t subMeshIndex) const;
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const std::shared_ptr<AbstractBuffer>& GetVertexBuffer(std::size_t subMeshIndex) const;
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inline std::size_t GetSubMeshCount() const;
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inline void SetMaterial(std::size_t subMeshIndex, std::shared_ptr<Material> material);
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Model& operator=(const Model&) = delete;
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Model& operator=(Model&&) noexcept = default;
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private:
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struct SubMeshData
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{
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std::shared_ptr<Material> material;
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std::vector<RenderPipelineInfo::VertexBufferData> vertexBufferData;
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};
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std::shared_ptr<GraphicalMesh> m_graphicalMesh;
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std::vector<SubMeshData> m_subMeshes;
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};
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}
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#include <Nazara/Graphics/Model.inl>
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#endif
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23
include/Nazara/Graphics/Model.inl
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include/Nazara/Graphics/Model.inl
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Model.hpp>
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#include <cassert>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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inline std::size_t Model::GetSubMeshCount() const
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{
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return m_subMeshes.size();
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}
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inline void Model::SetMaterial(std::size_t subMeshIndex, std::shared_ptr<Material> material)
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{
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assert(subMeshIndex < m_subMeshes.size());
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m_subMeshes[subMeshIndex].material = std::move(material);
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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