Graphics: Add GraphicalMesh and Model classes
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41
include/Nazara/Graphics/GraphicalMesh.inl
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41
include/Nazara/Graphics/GraphicalMesh.inl
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/GraphicalMesh.hpp>
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#include <cassert>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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inline const std::shared_ptr<AbstractBuffer>& GraphicalMesh::GetIndexBuffer(std::size_t subMesh) const
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{
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assert(subMesh < m_subMeshes.size());
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return m_subMeshes[subMesh].indexBuffer;
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}
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inline std::size_t GraphicalMesh::GetIndexCount(std::size_t subMesh) const
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{
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assert(subMesh < m_subMeshes.size());
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return m_subMeshes[subMesh].indexCount;
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}
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inline const std::shared_ptr<AbstractBuffer>& GraphicalMesh::GetVertexBuffer(std::size_t subMesh) const
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{
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assert(subMesh < m_subMeshes.size());
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return m_subMeshes[subMesh].vertexBuffer;
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}
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inline const VertexDeclarationConstRef& GraphicalMesh::GetVertexDeclaration(std::size_t subMesh) const
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{
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assert(subMesh < m_subMeshes.size());
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return m_subMeshes[subMesh].vertexDeclaration;
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}
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inline std::size_t GraphicalMesh::GetSubMeshCount() const
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{
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return m_subMeshes.size();
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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