Graphics: Add GraphicalMesh and Model classes

This commit is contained in:
Jérôme Leclercq
2021-01-27 16:45:00 +01:00
parent a1e0ae3f38
commit a9e9ef2524
7 changed files with 300 additions and 66 deletions

View File

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// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_MODEL_HPP
#define NAZARA_MODEL_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
#include <memory>
namespace Nz
{
class GraphicalMesh;
class Material;
class NAZARA_GRAPHICS_API Model
{
public:
Model(std::shared_ptr<GraphicalMesh> graphicalMesh);
Model(const Model&) = delete;
Model(Model&&) noexcept = default;
~Model() = default;
const std::shared_ptr<AbstractBuffer>& GetIndexBuffer(std::size_t subMeshIndex) const;
std::size_t GetIndexCount(std::size_t subMeshIndex) const;
const std::shared_ptr<RenderPipeline>& GetRenderPipeline(std::size_t subMeshIndex) const;
const std::shared_ptr<AbstractBuffer>& GetVertexBuffer(std::size_t subMeshIndex) const;
inline std::size_t GetSubMeshCount() const;
inline void SetMaterial(std::size_t subMeshIndex, std::shared_ptr<Material> material);
Model& operator=(const Model&) = delete;
Model& operator=(Model&&) noexcept = default;
private:
struct SubMeshData
{
std::shared_ptr<Material> material;
std::vector<RenderPipelineInfo::VertexBufferData> vertexBufferData;
};
std::shared_ptr<GraphicalMesh> m_graphicalMesh;
std::vector<SubMeshData> m_subMeshes;
};
}
#include <Nazara/Graphics/Model.inl>
#endif