Graphics: Add GraphicalMesh and Model classes
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51
src/Nazara/Graphics/Model.cpp
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51
src/Nazara/Graphics/Model.cpp
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Model.hpp>
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#include <Nazara/Graphics/GraphicalMesh.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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inline Model::Model(std::shared_ptr<GraphicalMesh> graphicalMesh) :
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m_graphicalMesh(std::move(graphicalMesh))
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{
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m_subMeshes.reserve(m_graphicalMesh->GetSubMeshCount());
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for (std::size_t i = 0; i < m_graphicalMesh->GetSubMeshCount(); ++i)
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{
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auto& subMeshData = m_subMeshes.emplace_back();
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//subMeshData.material = DefaultMaterial; //< TODO
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subMeshData.vertexBufferData = {
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{
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0,
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m_graphicalMesh->GetVertexDeclaration(i)
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}
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};
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}
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}
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const std::shared_ptr<AbstractBuffer>& Model::GetIndexBuffer(std::size_t subMeshIndex) const
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{
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return m_graphicalMesh->GetIndexBuffer(subMeshIndex);
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}
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std::size_t Model::GetIndexCount(std::size_t subMeshIndex) const
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{
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return m_graphicalMesh->GetIndexCount(subMeshIndex);
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}
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const std::shared_ptr<RenderPipeline>& Model::GetRenderPipeline(std::size_t subMeshIndex) const
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{
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assert(subMeshIndex < m_subMeshes.size());
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const auto& subMeshData = m_subMeshes[subMeshIndex];
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return subMeshData.material->GetPipeline()->GetRenderPipeline(subMeshData.vertexBufferData);
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}
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const std::shared_ptr<AbstractBuffer>& Model::GetVertexBuffer(std::size_t subMeshIndex) const
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{
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return m_graphicalMesh->GetVertexBuffer(subMeshIndex);
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}
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}
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