Merge branch 'NDK' into NDK-ShadowMapping

Conflicts:
	include/Nazara/Math/Matrix4.inl

Former-commit-id: e4b7d178a7acba17c03de2b585af86324b8d75a6
This commit is contained in:
Lynix
2015-09-13 12:10:30 +02:00
100 changed files with 3553 additions and 1359 deletions

View File

@@ -585,6 +585,21 @@ NzMatrix4<T>& NzMatrix4<T>::MakeIdentity()
return *this;
}
template<typename T>
NzMatrix4<T>& NzMatrix4<T>::MakeLookAt(const NzVector3<T>& eye, const NzVector3<T>& target, const NzVector3<T>& up)
{
NzVector3<T> f = NzVector3<T>::Normalize(target - eye);
NzVector3<T> s = NzVector3<T>::Normalize(f.CrossProduct(up));
NzVector3<T> u = s.CrossProduct(f);
Set(s.x, u.x, -f.x, T(0.0),
s.y, u.y, -f.y, T(0.0),
s.z, u.z, -f.z, T(0.0),
-s.DotProduct(eye), -u.DotProduct(eye), f.DotProduct(eye), T(1.0));
return *this;
}
template<typename T>
NzMatrix4<T>& NzMatrix4<T>::MakeOrtho(T left, T right, T top, T bottom, T zNear, T zFar)
{
@@ -597,22 +612,6 @@ NzMatrix4<T>& NzMatrix4<T>::MakeOrtho(T left, T right, T top, T bottom, T zNear,
return *this;
}
template<typename T>
NzMatrix4<T>& NzMatrix4<T>::MakeLookAt(const NzVector3<T>& eye, const NzVector3<T>& target, const NzVector3<T>& up)
{
NzVector3<T> f = NzVector3<T>::Normalize(target - eye);
NzVector3<T> u(up.GetNormal());
NzVector3<T> s = NzVector3<T>::Normalize(f.CrossProduct(u));
u = s.CrossProduct(f);
Set(s.x, u.x, -f.x, T(0.0),
s.y, u.y, -f.y, T(0.0),
s.z, u.z, -f.z, T(0.0),
-s.DotProduct(eye), -u.DotProduct(eye), f.DotProduct(eye), T(1.0));
return *this;
}
template<typename T>
NzMatrix4<T>& NzMatrix4<T>::MakePerspective(T angle, T ratio, T zNear, T zFar)
{
@@ -627,8 +626,8 @@ NzMatrix4<T>& NzMatrix4<T>::MakePerspective(T angle, T ratio, T zNear, T zFar)
Set(yScale / ratio, F(0.0), F(0.0), F(0.0),
F(0.0), yScale, F(0.0), F(0.0),
F(0.0), F(0.0), zFar / (zNear-zFar), F(-1.0),
F(0.0), F(0.0), (zNear*zFar) / (zNear-zFar), F(0.0));
F(0.0), F(0.0), - (zFar + zNear) / (zFar - zNear), F(-1.0),
F(0.0), F(0.0), F(-2.0) * (zNear * zFar) / (zFar - zNear), F(0.0));
return *this;
}
@@ -703,7 +702,7 @@ NzMatrix4<T>& NzMatrix4<T>::MakeViewMatrix(const NzVector3<T>& translation, cons
// Une matrice de vue doit appliquer une transformation opposée à la matrice "monde"
NzQuaternion<T> invRot = rotation.GetConjugate(); // Inverse de la rotation
return MakeTransform(-(invRot*translation), invRot);
return MakeTransform(-(invRot * translation), invRot);
}
template<typename T>
@@ -828,9 +827,9 @@ NzString NzMatrix4<T>::ToString() const
{
NzStringStream ss;
return ss << "Matrix4(" << m11 << ", " << m12 << ", " << m13 << ", " << m14 << ",\n"
<< " " << m21 << ", " << m22 << ", " << m23 << ", " << m24 << ",\n"
<< " " << m31 << ", " << m32 << ", " << m33 << ", " << m34 << ",\n"
<< " " << m41 << ", " << m42 << ", " << m43 << ", " << m44 << ')';
<< " " << m21 << ", " << m22 << ", " << m23 << ", " << m24 << ",\n"
<< " " << m31 << ", " << m32 << ", " << m33 << ", " << m34 << ",\n"
<< " " << m41 << ", " << m42 << ", " << m43 << ", " << m44 << ')';
}
template<typename T>