Merge branch 'NDK' into NDK-ShadowMapping

Conflicts:
	include/Nazara/Math/Matrix4.inl

Former-commit-id: e4b7d178a7acba17c03de2b585af86324b8d75a6
This commit is contained in:
Lynix
2015-09-13 12:10:30 +02:00
100 changed files with 3553 additions and 1359 deletions

View File

@@ -51,13 +51,13 @@ bool NzSphere<T>::Contains(T X, T Y, T Z) const
template<typename T>
bool NzSphere<T>::Contains(const NzBox<T>& box) const
{
if (box.GetMinimum().SquaredDistance(GetPosition()) <= radius * radius)
{
if (box.GetMaximum().SquaredDistance(GetPosition()) <= radius * radius)
return true;
}
if (box.GetMinimum().SquaredDistance(GetPosition()) <= radius * radius)
{
if (box.GetMaximum().SquaredDistance(GetPosition()) <= radius * radius)
return true;
}
return false;
return false;
}
template<typename T>
bool NzSphere<T>::Contains(const NzVector3<T>& point) const
@@ -155,7 +155,7 @@ bool NzSphere<T>::Intersect(const NzBox<T>& box) const
squaredDistance += diff*diff;
}
return squaredDistance <= radius * radius;
return squaredDistance <= radius * radius;
}
template<typename T>