SDK: Allow to set an update order for systems (Closes #106)
This commit is contained in:
@@ -53,6 +53,7 @@ namespace Ndk
|
||||
m_systems[index]->SetWorld(this);
|
||||
|
||||
Invalidate(); // We force an update for every entities
|
||||
InvalidateSystemOrder(); // And regenerate the system update list
|
||||
|
||||
return *m_systems[index].get();
|
||||
}
|
||||
@@ -206,6 +207,8 @@ namespace Ndk
|
||||
inline void World::RemoveAllSystems()
|
||||
{
|
||||
m_systems.clear();
|
||||
|
||||
InvalidateSystemOrder();
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -219,7 +222,11 @@ namespace Ndk
|
||||
inline void World::RemoveSystem(SystemIndex index)
|
||||
{
|
||||
if (HasSystem(index))
|
||||
{
|
||||
m_systems[index].reset();
|
||||
|
||||
InvalidateSystemOrder();
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -246,32 +253,11 @@ namespace Ndk
|
||||
Update(); //< Update entities
|
||||
|
||||
// And then update systems
|
||||
for (auto& systemPtr : m_systems)
|
||||
{
|
||||
if (systemPtr)
|
||||
systemPtr->Update(elapsedTime);
|
||||
}
|
||||
}
|
||||
if (!m_orderedSystemsUpdated)
|
||||
ReorderSystems();
|
||||
|
||||
/*!
|
||||
* \brief Invalidates each entity in the world
|
||||
*/
|
||||
|
||||
inline void World::Invalidate()
|
||||
{
|
||||
m_dirtyEntities.Resize(m_entities.size(), false);
|
||||
m_dirtyEntities.Set(true); // Activation of all bits
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Invalidates an entity in the world
|
||||
*
|
||||
* \param id Identifier of the entity
|
||||
*/
|
||||
|
||||
inline void World::Invalidate(EntityId id)
|
||||
{
|
||||
m_dirtyEntities.UnboundedSet(id, true);
|
||||
for (auto& systemPtr : m_orderedSystems)
|
||||
systemPtr->Update(elapsedTime);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -281,10 +267,12 @@ namespace Ndk
|
||||
|
||||
inline World& World::operator=(World&& world) noexcept
|
||||
{
|
||||
m_aliveEntities = std::move(world.m_aliveEntities);
|
||||
m_dirtyEntities = std::move(world.m_dirtyEntities);
|
||||
m_freeIdList = std::move(world.m_freeIdList);
|
||||
m_killedEntities = std::move(world.m_killedEntities);
|
||||
m_aliveEntities = std::move(world.m_aliveEntities);
|
||||
m_dirtyEntities = std::move(world.m_dirtyEntities);
|
||||
m_freeIdList = std::move(world.m_freeIdList);
|
||||
m_killedEntities = std::move(world.m_killedEntities);
|
||||
m_orderedSystems = std::move(world.m_orderedSystems);
|
||||
m_orderedSystemsUpdated = world.m_orderedSystemsUpdated;
|
||||
|
||||
m_entities = std::move(world.m_entities);
|
||||
for (EntityBlock& block : m_entities)
|
||||
@@ -296,4 +284,20 @@ namespace Ndk
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline void World::Invalidate()
|
||||
{
|
||||
m_dirtyEntities.Resize(m_entities.size(), false);
|
||||
m_dirtyEntities.Set(true); // Activation of all bits
|
||||
}
|
||||
|
||||
inline void World::Invalidate(EntityId id)
|
||||
{
|
||||
m_dirtyEntities.UnboundedSet(id, true);
|
||||
}
|
||||
|
||||
inline void World::InvalidateSystemOrder()
|
||||
{
|
||||
m_orderedSystemsUpdated = false;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user