diff --git a/include/Nazara/Graphics/ForwardRenderQueue.hpp b/include/Nazara/Graphics/ForwardRenderQueue.hpp index 787a89302..029573bc6 100644 --- a/include/Nazara/Graphics/ForwardRenderQueue.hpp +++ b/include/Nazara/Graphics/ForwardRenderQueue.hpp @@ -105,7 +105,7 @@ class NAZARA_API NzForwardRenderQueue : public NzAbstractRenderQueue, NzResource std::vector transparentSkeletalModels; std::vector transparentStaticModels; std::vector otherDrawables; - LightContainer directionnalLights; + LightContainer directionalLights; LightContainer lights; }; diff --git a/include/Nazara/Graphics/ForwardRenderTechnique.hpp b/include/Nazara/Graphics/ForwardRenderTechnique.hpp index 9aa3a9ce1..750823148 100644 --- a/include/Nazara/Graphics/ForwardRenderTechnique.hpp +++ b/include/Nazara/Graphics/ForwardRenderTechnique.hpp @@ -35,7 +35,7 @@ class NAZARA_API NzForwardRenderTechnique : public NzAbstractRenderTechnique NzForwardRenderQueue m_renderQueue; NzIndexBufferRef m_indexBuffer; - NzLightManager m_directionnalLights; + NzLightManager m_directionalLights; NzLightManager m_lights; NzVertexBuffer m_spriteBuffer; unsigned int m_maxLightsPerObject; diff --git a/src/Nazara/Graphics/ForwardRenderQueue.cpp b/src/Nazara/Graphics/ForwardRenderQueue.cpp index 04a618faf..eeecc6ed4 100644 --- a/src/Nazara/Graphics/ForwardRenderQueue.cpp +++ b/src/Nazara/Graphics/ForwardRenderQueue.cpp @@ -53,7 +53,7 @@ void NzForwardRenderQueue::AddLight(const NzLight* light) switch (light->GetLightType()) { case nzLightType_Directional: - directionnalLights.push_back(light); + directionalLights.push_back(light); break; case nzLightType_Point: @@ -201,7 +201,7 @@ void NzForwardRenderQueue::AddSubMesh(const NzMaterial* material, const NzSubMes void NzForwardRenderQueue::Clear(bool fully) { - directionnalLights.clear(); + directionalLights.clear(); lights.clear(); otherDrawables.clear(); transparentsModels.clear(); diff --git a/src/Nazara/Graphics/ForwardRenderTechnique.cpp b/src/Nazara/Graphics/ForwardRenderTechnique.cpp index 0502bfbfe..5d861b871 100644 --- a/src/Nazara/Graphics/ForwardRenderTechnique.cpp +++ b/src/Nazara/Graphics/ForwardRenderTechnique.cpp @@ -76,7 +76,7 @@ void NzForwardRenderTechnique::Clear(const NzScene* scene) void NzForwardRenderTechnique::Draw(const NzScene* scene) { - m_directionnalLights.SetLights(&m_renderQueue.directionnalLights[0], m_renderQueue.directionnalLights.size()); + m_directionalLights.SetLights(&m_renderQueue.directionalLights[0], m_renderQueue.directionalLights.size()); m_lights.SetLights(&m_renderQueue.lights[0], m_renderQueue.lights.size()); m_renderQueue.Sort(scene->GetViewer()); @@ -201,9 +201,9 @@ void NzForwardRenderTechnique::DrawOpaqueModels(const NzScene* scene) program->SendVector(program->GetUniformLocation(nzShaderUniform_EyePosition), viewer->GetEyePosition()); // On envoie les lumières directionnelles s'il y a (Les mêmes pour tous) - lightCount = std::min(m_directionnalLights.GetLightCount(), 3U); + lightCount = std::min(m_directionalLights.GetLightCount(), 3U); for (unsigned int i = 0; i < lightCount; ++i) - m_directionnalLights.GetLight(i)->Enable(program, i); + m_directionalLights.GetLight(i)->Enable(program, i); lastProgram = program; } @@ -430,9 +430,9 @@ void NzForwardRenderTechnique::DrawTransparentModels(const NzScene* scene) program->SendVector(program->GetUniformLocation(nzShaderUniform_EyePosition), viewer->GetEyePosition()); // On envoie les lumières directionnelles s'il y a (Les mêmes pour tous) - lightCount = std::min(m_directionnalLights.GetLightCount(), 3U); + lightCount = std::min(m_directionalLights.GetLightCount(), 3U); for (unsigned int i = 0; i < lightCount; ++i) - m_directionnalLights.GetLight(i)->Enable(program, i); + m_directionalLights.GetLight(i)->Enable(program, i); lastProgram = program; }