Shader: Move attribute parsing to parser, simplifying writer code
This commit is contained in:
@@ -48,7 +48,6 @@ namespace Nz::ShaderAst
|
||||
void Serialize(ReturnStatement& node);
|
||||
|
||||
protected:
|
||||
void Attributes(std::vector<Attribute>& attributes);
|
||||
template<typename T> void Container(T& container);
|
||||
template<typename T> void Enum(T& enumVal);
|
||||
template<typename T> void OptEnum(std::optional<T>& optVal);
|
||||
|
||||
Reference in New Issue
Block a user