Shader: Move attribute parsing to parser, simplifying writer code
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@@ -108,10 +108,10 @@ namespace Nz::ShaderBuilder
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return declareFunctionNode;
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}
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inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> Impl::DeclareFunction::operator()(std::vector<ShaderAst::Attribute> attributes, std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ExpressionType returnType) const
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inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> Impl::DeclareFunction::operator()(std::optional<ShaderStageType> entryStage, std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ExpressionType returnType) const
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{
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auto declareFunctionNode = std::make_unique<ShaderAst::DeclareFunctionStatement>();
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declareFunctionNode->attributes = std::move(attributes);
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declareFunctionNode->entryStage = entryStage;
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declareFunctionNode->name = std::move(name);
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declareFunctionNode->parameters = std::move(parameters);
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declareFunctionNode->returnType = std::move(returnType);
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@@ -128,15 +128,6 @@ namespace Nz::ShaderBuilder
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return declareStructNode;
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}
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inline std::unique_ptr<ShaderAst::DeclareStructStatement> Impl::DeclareStruct::operator()(std::vector<ShaderAst::Attribute> attributes, ShaderAst::StructDescription description) const
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{
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auto declareStructNode = std::make_unique<ShaderAst::DeclareStructStatement>();
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declareStructNode->attributes = std::move(attributes);
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declareStructNode->description = std::move(description);
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return declareStructNode;
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}
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inline std::unique_ptr<ShaderAst::DeclareVariableStatement> Nz::ShaderBuilder::Impl::DeclareVariable::operator()(std::string name, ShaderAst::ExpressionType type, ShaderAst::ExpressionPtr initialValue) const
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{
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auto declareVariableNode = std::make_unique<ShaderAst::DeclareVariableStatement>();
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