Graphics: Add RenderTexture class

This commit is contained in:
SirLynix 2023-11-20 00:04:11 +01:00 committed by Jérôme Leclercq
parent 4f08d0b3c1
commit aaf3d97954
32 changed files with 354 additions and 76 deletions

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@ -1 +1 @@
4
5

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@ -1037,7 +1037,7 @@ int main(int argc, char* argv[])
builder.Draw(3);
});
graph.AddBackbufferOutput(toneMappingOutput);
graph.MarkAsFinalOutput(toneMappingOutput);
return graph.Bake();
}();
@ -1180,7 +1180,9 @@ int main(int argc, char* argv[])
currentFrame = &frame;
if (bakedGraph.Resize(frame))
std::array<Nz::Vector2ui, 1> sizes = { currentFrame->GetSize() };
if (bakedGraph.Resize(frame, sizes))
{
frame.PushForRelease(std::move(gbufferShaderBinding));
@ -1512,7 +1514,7 @@ int main(int argc, char* argv[])
bakedGraph.Execute(frame);
const Nz::RenderTarget* windowRT = &windowSwapchain;
const Nz::WindowSwapchain* windowRT = &windowSwapchain;
frame.Execute([&](Nz::CommandBufferBuilder& builder)
{
Nz::Recti windowRenderRect(0, 0, window.GetSize().x, window.GetSize().y);

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@ -412,6 +412,81 @@ int main(int argc, char* argv[])
}
}
Nz::TextureInfo screenTextureInfo = {
.pixelFormat = Nz::PixelFormat::RGBA8,
.type = Nz::ImageType::E2D,
.levelCount = 1,
.height = 360,
.width = 480
};
std::shared_ptr<Nz::Texture> screenTexture = device->InstantiateTexture(screenTextureInfo);
Nz::RenderTexture renderTexture(screenTexture);
entt::handle tvCameraEntity = world.CreateEntity();
{
auto& cameraNode = tvCameraEntity.emplace<Nz::NodeComponent>();
cameraNode.SetParentJoint(bobEntity, "Head");
cameraNode.SetRotation(Nz::EulerAnglesf(-30.f, 180.f, 0.f));
//cameraNode.SetParent(playerCamera);
auto& cameraComponent = tvCameraEntity.emplace<Nz::CameraComponent>(&renderTexture);
cameraComponent.UpdateZNear(0.2f);
cameraComponent.UpdateZFar(1000.f);
cameraComponent.UpdateRenderMask(1);
cameraComponent.UpdateClearColor(Nz::Color(0.f, 0.f, 0.f));
cameraComponent.UpdateRenderOrder(-1);
}
entt::handle tvEntity = world.CreateEntity();
{
Nz::MeshParams tvMeshParams;
tvMeshParams.vertexScale = Nz::Vector3f(0.01f);
std::shared_ptr<Nz::Mesh> tvMesh = fs.Load<Nz::Mesh>("assets/retro_tv_lowpoly_4k_textures/scene.gltf", tvMeshParams);
if (!tvMesh)
{
NazaraError("failed to load tv mesh");
return __LINE__;
}
tvMesh->RemoveSubMesh(1); // looks like this submesh has issues loading
// Screen UVs are upside down (model made for OpenGL?)
{
// Reverse them
Nz::VertexMapper vertexMapper(*tvMesh->GetSubMesh(1));
Nz::SparsePtr<Nz::Vector2f> uv = vertexMapper.GetComponentPtr<Nz::Vector2f>(Nz::VertexComponent::TexCoord);
for (Nz::UInt32 i = 0; i < vertexMapper.GetVertexCount(); ++i)
uv[i].y = 1.f - uv[i].y;
}
std::shared_ptr<Nz::GraphicalMesh> tvGfxMesh = Nz::GraphicalMesh::BuildFromMesh(*tvMesh);
std::shared_ptr<Nz::Model> tvModel = std::make_shared<Nz::Model>(std::move(tvGfxMesh));
Nz::TextureParams srgbTexParams;
srgbTexParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
std::shared_ptr<Nz::MaterialInstance> tvMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::PhysicallyBased);
tvMat->SetTextureProperty("BaseColorMap", fs.Load<Nz::Texture>("assets/retro_tv_lowpoly_4k_textures/textures/old_tv_baseColor.jpeg", srgbTexParams));
tvMat->SetTextureProperty("NormalMap", fs.Load<Nz::Texture>("assets/retro_tv_lowpoly_4k_textures/textures/old_tv_normal.png"));
tvModel->SetMaterial(0, tvMat);
std::shared_ptr<Nz::MaterialInstance> screenMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::PhysicallyBased);
screenMat->SetTextureProperty("BaseColorMap", screenTexture);
tvModel->SetMaterial(1, screenMat);
auto& tvNode = tvEntity.emplace<Nz::NodeComponent>();
tvNode.SetPosition(Nz::Vector3f(-2.586f, 0.5f, 0.892f));
auto& tvGfx = tvEntity.emplace<Nz::GraphicsComponent>();
tvGfx.AttachRenderable(tvModel);
}
Nz::MillisecondClock fpsClock, updateClock;
float incr = 0.f;
unsigned int currentFrame = 0;

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@ -69,6 +69,7 @@
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/OwnedMemoryStream.hpp>
#include <Nazara/Core/ParameterFile.hpp>
#include <Nazara/Core/ParameterList.hpp>
#include <Nazara/Core/Plugin.hpp>
#include <Nazara/Core/PluginInterface.hpp>

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@ -37,6 +37,7 @@
#include <Nazara/Graphics/DebugDrawPipelinePass.hpp>
#include <Nazara/Graphics/DepthPipelinePass.hpp>
#include <Nazara/Graphics/DirectionalLight.hpp>
#include <Nazara/Graphics/DirectionalLightShadowData.hpp>
#include <Nazara/Graphics/ElementRenderer.hpp>
#include <Nazara/Graphics/ElementRendererRegistry.hpp>
#include <Nazara/Graphics/Enums.hpp>
@ -48,6 +49,7 @@
#include <Nazara/Graphics/FramePassAttachment.hpp>
#include <Nazara/Graphics/FramePipeline.hpp>
#include <Nazara/Graphics/FramePipelinePass.hpp>
#include <Nazara/Graphics/FramePipelinePassRegistry.hpp>
#include <Nazara/Graphics/GraphicalMesh.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/GuillotineTextureAtlas.hpp>
@ -62,9 +64,13 @@
#include <Nazara/Graphics/MaterialPipeline.hpp>
#include <Nazara/Graphics/MaterialSettings.hpp>
#include <Nazara/Graphics/Model.hpp>
#include <Nazara/Graphics/PipelinePassList.hpp>
#include <Nazara/Graphics/PipelineViewer.hpp>
#include <Nazara/Graphics/PointLight.hpp>
#include <Nazara/Graphics/PointLightShadowData.hpp>
#include <Nazara/Graphics/PostProcessPipelinePass.hpp>
#include <Nazara/Graphics/PredefinedMaterials.hpp>
#include <Nazara/Graphics/PredefinedShaderStructBuilder.hpp>
#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
#include <Nazara/Graphics/RenderBufferPool.hpp>
#include <Nazara/Graphics/RenderElement.hpp>

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@ -39,7 +39,7 @@ namespace Nz
const std::shared_ptr<Texture>& GetAttachmentTexture(std::size_t attachmentIndex) const;
const std::shared_ptr<RenderPass>& GetRenderPass(std::size_t passIndex) const;
bool Resize(RenderFrame& renderFrame);
bool Resize(RenderFrame& renderFrame, std::span<Vector2ui> viewerTargetSizes);
BakedFrameGraph& operator=(const BakedFrameGraph&) = delete;
BakedFrameGraph& operator=(BakedFrameGraph&&) noexcept = default;

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@ -45,7 +45,7 @@ namespace Nz
inline float GetZFar() const;
inline float GetZNear() const;
std::size_t RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph, const FunctionRef<void(std::size_t passIndex, FramePass& framePass, FramePipelinePassFlags flags)>& passCallback = nullptr) const override;
std::size_t RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph, std::optional<unsigned int> viewerIndex, const FunctionRef<void(std::size_t passIndex, FramePass& framePass, FramePipelinePassFlags flags)>& passCallback = nullptr) const override;
inline void UpdateClearColor(Color color);
inline void UpdateFOV(DegreeAnglef fov);

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@ -38,11 +38,12 @@ namespace Nz
inline std::size_t AddAttachmentCube(FramePassAttachment attachment);
inline std::size_t AddAttachmentCubeFace(std::size_t attachmentId, CubemapFace face);
inline std::size_t AddAttachmentProxy(std::string name, std::size_t attachmentId);
inline void AddBackbufferOutput(std::size_t backbufferOutput);
inline FramePass& AddPass(std::string name);
BakedFrameGraph Bake();
inline void MarkAsFinalOutput(std::size_t attachmentIndex);
FrameGraph& operator=(const FrameGraph&) = delete;
FrameGraph& operator=(FrameGraph&&) noexcept = default;
@ -138,7 +139,7 @@ namespace Nz
using AttachmentType = std::variant<FramePassAttachment, AttachmentProxy, AttachmentArray, AttachmentCube, AttachmentLayer>;
std::vector<std::size_t> m_backbufferOutputs;
std::vector<std::size_t> m_finalOutputs;
std::vector<FramePass> m_framePasses;
std::vector<AttachmentType> m_attachments;
WorkData m_pending;

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@ -78,16 +78,16 @@ namespace Nz
return id;
}
inline void FrameGraph::AddBackbufferOutput(std::size_t backbufferOutput)
{
m_backbufferOutputs.push_back(backbufferOutput);
}
inline FramePass& FrameGraph::AddPass(std::string name)
{
std::size_t id = m_framePasses.size();
return m_framePasses.emplace_back(*this, id, std::move(name));
}
inline void FrameGraph::MarkAsFinalOutput(std::size_t attachmentIndex)
{
m_finalOutputs.push_back(attachmentIndex);
}
}
#include <Nazara/Graphics/DebugOff.hpp>

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@ -30,9 +30,11 @@ namespace Nz
PixelFormat format;
FramePassAttachmentSize size;
TextureUsageFlags usage;
bool canReuse;
unsigned int width;
unsigned int height;
unsigned int layerCount;
unsigned int viewerIndex;
};
}

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@ -90,8 +90,8 @@ namespace Nz
struct Input
{
std::size_t attachmentId;
std::optional<TextureLayout> assumedLayout;
std::size_t attachmentId;
bool doesRead = true;
};

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@ -18,17 +18,19 @@ namespace Nz
enum class FramePassAttachmentSize
{
Fixed,
SwapchainFactor
SwapchainFactor,
ViewerTargetFactor,
};
struct FramePassAttachment
{
std::string name;
PixelFormat format;
TextureUsage additionalUsage = TextureUsage::TransferSource;
FramePassAttachmentSize size = FramePassAttachmentSize::SwapchainFactor;
TextureUsageFlags additionalUsages;
FramePassAttachmentSize size = FramePassAttachmentSize::ViewerTargetFactor;
unsigned int width = 100'000;
unsigned int height = 100'000;
unsigned int viewerIndex = 0;
};
}

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@ -53,7 +53,7 @@ namespace Nz
inline void EnablePassFlags(std::size_t passIndex, FramePipelinePassFlags flags);
std::size_t RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph, const FunctionRef<void(std::size_t passIndex, FramePass& framePass, FramePipelinePassFlags flags)>& passCallback = nullptr) const;
std::size_t RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph, std::optional<unsigned int> viewerIndex, const FunctionRef<void(std::size_t passIndex, FramePass& framePass, FramePipelinePassFlags flags)>& passCallback = nullptr) const;
inline void SetFinalOutput(std::size_t attachmentIndex);

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@ -28,7 +28,7 @@ namespace Nz
virtual std::vector<std::unique_ptr<FramePipelinePass>> BuildPasses(FramePipelinePass::PassData& passData) const = 0;
virtual std::size_t RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph, const FunctionRef<void(std::size_t passIndex, FramePass& framePass, FramePipelinePassFlags flags)>& passCallback = nullptr) const = 0;
virtual std::size_t RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph, std::optional<unsigned int> viewerIndex, const FunctionRef<void(std::size_t passIndex, FramePass& framePass, FramePipelinePassFlags flags)>& passCallback = nullptr) const = 0;
PipelineViewer& operator=(const PipelineViewer&) = delete;
PipelineViewer& operator=(PipelineViewer&&) = delete;

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@ -270,4 +270,3 @@ namespace Nz
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>
#include "OpenGLCommandBuffer.hpp"

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@ -52,6 +52,7 @@
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
#include <Nazara/Renderer/RenderStates.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
#include <Nazara/Renderer/RenderTexture.hpp>
#include <Nazara/Renderer/ShaderBinding.hpp>
#include <Nazara/Renderer/ShaderModule.hpp>
#include <Nazara/Renderer/Swapchain.hpp>

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@ -28,9 +28,6 @@ namespace Nz
virtual void BlitTexture(RenderFrame& renderFrame, CommandBufferBuilder& builder, const Texture& texture) const = 0;
virtual const Framebuffer& GetFramebuffer(std::size_t i) const = 0;
virtual std::size_t GetFramebufferCount() const = 0;
virtual const RenderPass& GetRenderPass() const = 0;
virtual const Vector2ui& GetSize() const = 0;
NazaraSignal(OnRenderTargetRelease, const RenderTarget* /*renderTarget*/);

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@ -0,0 +1,46 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERER_RENDERTEXTURE_HPP
#define NAZARA_RENDERER_RENDERTEXTURE_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
namespace Nz
{
class Texture;
class NAZARA_RENDERER_API RenderTexture : public RenderTarget
{
public:
inline RenderTexture(std::shared_ptr<Texture> targetTexture);
inline RenderTexture(std::shared_ptr<Texture> targetTexture, PipelineStage targetPipelineStage, MemoryAccessFlags targetMemoryFlags, TextureLayout targetLayout);
RenderTexture(const RenderTexture&) = delete;
RenderTexture(RenderTexture&&) = delete;
~RenderTexture() = default;
void BlitTexture(RenderFrame& renderFrame, CommandBufferBuilder& builder, const Texture& texture) const override;
const Vector2ui& GetSize() const override;
RenderTexture& operator=(const RenderTexture&) = delete;
RenderTexture& operator=(RenderTexture&&) = delete;
private:
std::shared_ptr<Texture> m_targetTexture;
MemoryAccessFlags m_targetMemoryFlags;
PipelineStage m_targetPipelineStage;
TextureLayout m_targetLayout;
Vector2ui m_textureSize;
};
}
#include <Nazara/Renderer/RenderTexture.inl>
#endif // NAZARA_RENDERER_RENDERTEXTURE_HPP

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@ -0,0 +1,16 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderTexture.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
inline RenderTexture::RenderTexture(std::shared_ptr<Texture> targetTexture) :
RenderTexture(std::move(targetTexture), PipelineStage::FragmentShader, MemoryAccess::ColorRead, TextureLayout::ColorInput)
{
}
}
#include <Nazara/Renderer/DebugOff.hpp>

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@ -33,7 +33,10 @@ namespace Nz
virtual std::shared_ptr<CommandPool> CreateCommandPool(QueueType queueType) = 0;
virtual const Framebuffer& GetFramebuffer(std::size_t i) const = 0;
virtual std::size_t GetFramebufferCount() const = 0;
virtual PresentMode GetPresentMode() const = 0;
virtual const RenderPass& GetRenderPass() const = 0;
virtual PresentModeFlags GetSupportedPresentModes() const = 0;
virtual void NotifyResize(const Vector2ui& newSize) = 0;

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@ -108,4 +108,3 @@ namespace Nz
}
#include <Nazara/Renderer/DebugOff.hpp>
#include "TransientResources.hpp"

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@ -35,9 +35,9 @@ namespace Nz
inline void EnableRenderOnlyIfFocused(bool enable = true);
const Framebuffer& GetFramebuffer(std::size_t i) const override;
std::size_t GetFramebufferCount() const override;
const RenderPass& GetRenderPass() const override;
inline const Framebuffer& GetFramebuffer(std::size_t i) const;
inline std::size_t GetFramebufferCount() const;
inline const RenderPass& GetRenderPass() const;
const Vector2ui& GetSize() const override;
inline Swapchain& GetSwapchain();
inline const Swapchain& GetSwapchain() const;

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@ -35,6 +35,24 @@ namespace Nz
m_renderOnlyIfFocused = enable;
}
inline const Framebuffer& WindowSwapchain::GetFramebuffer(std::size_t i) const
{
assert(m_swapchain);
return m_swapchain->GetFramebuffer(i);
}
inline std::size_t WindowSwapchain::GetFramebufferCount() const
{
assert(m_swapchain);
return m_swapchain->GetFramebufferCount();
}
inline const RenderPass& WindowSwapchain::GetRenderPass() const
{
assert(m_swapchain);
return m_swapchain->GetRenderPass();
}
inline Swapchain& WindowSwapchain::GetSwapchain()
{
return *m_swapchain;

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@ -153,6 +153,13 @@ namespace Nz
texDimensions.y *= textureData.height;
texDimensions /= 100'000;
break;
case FramePassAttachmentSize::ViewerTargetFactor:
texDimensions = viewerTargetSizes[textureData.viewerIndex];
texDimensions.x *= textureData.width;
texDimensions.y *= textureData.height;
texDimensions /= 100'000;
break;
}
return texDimensions;

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@ -55,10 +55,10 @@ namespace Nz
return m_viewport;
}
std::size_t Camera::RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph, const FunctionRef<void(std::size_t passIndex, FramePass& framePass, FramePipelinePassFlags flags)>& passCallback) const
std::size_t Camera::RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph, std::optional<unsigned int> viewerIndex, const FunctionRef<void(std::size_t passIndex, FramePass& framePass, FramePipelinePassFlags flags)>& passCallback) const
{
assert(m_framePipelinePasses);
return m_framePipelinePasses->RegisterPasses(passes, frameGraph, passCallback);
return m_framePipelinePasses->RegisterPasses(passes, frameGraph, viewerIndex, passCallback);
}
void Camera::UpdateTarget(const RenderTarget* renderTarget)

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@ -22,6 +22,7 @@
#include <Nazara/Renderer/RenderTarget.hpp>
#include <Nazara/Renderer/UploadPool.hpp>
#include <NazaraUtils/StackArray.hpp>
#include <NazaraUtils/StackVector.hpp>
#include <array>
#include <Nazara/Graphics/Debug.hpp>
@ -368,16 +369,26 @@ namespace Nz
}
m_removedWorldInstances.Clear();
StackVector<Vector2ui> viewerSizes = NazaraStackVector(Vector2ui, m_viewerPool.size());
for (auto& viewerData : m_viewerPool)
{
if (viewerData.pendingDestruction)
continue;
Recti viewport = viewerData.viewer->GetViewport();
viewerSizes.emplace_back(Vector2i(viewport.width, viewport.height));
}
bool frameGraphInvalidated;
if (m_rebuildFrameGraph)
{
renderFrame.PushForRelease(std::move(m_bakedFrameGraph));
m_bakedFrameGraph = BuildFrameGraph(renderFrame);
m_bakedFrameGraph.Resize(renderFrame);
m_bakedFrameGraph.Resize(renderFrame, viewerSizes);
frameGraphInvalidated = true;
}
else
frameGraphInvalidated = m_bakedFrameGraph.Resize(renderFrame);
frameGraphInvalidated = m_bakedFrameGraph.Resize(renderFrame, viewerSizes);
// Find active lights (i.e. visible in any frustum)
m_activeLights.Clear();
@ -658,6 +669,7 @@ namespace Nz
lightData->shadowData->RegisterToFrameGraph(frameGraph, nullptr);
}
unsigned int viewerIndex = 0;
for (auto& viewerData : m_viewerPool)
{
if (viewerData.pendingDestruction)
@ -684,7 +696,7 @@ namespace Nz
}
};
viewerData.finalColorAttachment = viewerData.viewer->RegisterPasses(viewerData.passes, frameGraph, framePassCallback);
viewerData.finalColorAttachment = viewerData.viewer->RegisterPasses(viewerData.passes, frameGraph, viewerIndex++, framePassCallback);
}
using ViewerPair = std::pair<const RenderTarget*, const ViewerData*>;
@ -760,14 +772,14 @@ namespace Nz
}
});
frameGraph.AddBackbufferOutput(renderTargetData.finalAttachment);
frameGraph.MarkAsFinalOutput(renderTargetData.finalAttachment);
}
else if (targetViewers.size() == 1)
{
// Single viewer on that target
const auto& viewer = *targetViewers.front();
frameGraph.AddBackbufferOutput(viewer.finalColorAttachment);
frameGraph.MarkAsFinalOutput(viewer.finalColorAttachment);
renderTargetData.finalAttachment = viewer.finalColorAttachment;
}
}

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@ -28,7 +28,7 @@ namespace Nz
BakedFrameGraph FrameGraph::Bake()
{
if (m_backbufferOutputs.empty())
if (m_finalOutputs.empty())
throw std::runtime_error("no backbuffer output has been set");
m_pending.attachmentReadList.clear();
@ -45,7 +45,7 @@ namespace Nz
BuildReadWriteList();
for (std::size_t output : m_backbufferOutputs)
for (std::size_t output : m_finalOutputs)
{
auto it = m_pending.attachmentWriteList.find(output);
if (it == m_pending.attachmentWriteList.end())
@ -101,10 +101,7 @@ namespace Nz
// Add depth-stencil clear values
if (const auto& depthStencilClear = framePass.GetDepthStencilClear())
{
std::size_t depthClearIndex = colorOutputs.size();
bakedPass.outputClearValues.resize(depthClearIndex + 1);
auto& dsClearValues = bakedPass.outputClearValues[depthClearIndex];
auto& dsClearValues = bakedPass.outputClearDepthStencil.emplace();
dsClearValues.depth = depthStencilClear->depth;
dsClearValues.stencil = depthStencilClear->stencil;
}
@ -261,36 +258,42 @@ namespace Nz
if (std::holds_alternative<FramePassAttachment>(attachmentData))
{
std::size_t textureId = Retrieve(m_pending.attachmentToTextures, attachmentId);
assert(std::find(m_pending.texture2DPool.begin(), m_pending.texture2DPool.end(), textureId) == m_pending.texture2DPool.end());
m_pending.texture2DPool.push_back(textureId);
if (m_pending.textures[textureId].canReuse)
{
assert(std::find(m_pending.texture2DPool.begin(), m_pending.texture2DPool.end(), textureId) == m_pending.texture2DPool.end());
m_pending.texture2DPool.push_back(textureId);
}
}
else if (std::holds_alternative<AttachmentArray>(attachmentData))
{
std::size_t textureId = Retrieve(m_pending.attachmentToTextures, attachmentId);
assert(std::find(m_pending.textureCubePool.begin(), m_pending.textureCubePool.end(), textureId) == m_pending.textureCubePool.end());
m_pending.texture2DArrayPool.push_back(textureId);
if (m_pending.textures[textureId].canReuse)
{
assert(std::find(m_pending.textureCubePool.begin(), m_pending.textureCubePool.end(), textureId) == m_pending.textureCubePool.end());
m_pending.texture2DArrayPool.push_back(textureId);
}
}
else if (std::holds_alternative<AttachmentCube>(attachmentData))
{
std::size_t textureId = Retrieve(m_pending.attachmentToTextures, attachmentId);
assert(std::find(m_pending.textureCubePool.begin(), m_pending.textureCubePool.end(), textureId) == m_pending.textureCubePool.end());
m_pending.textureCubePool.push_back(textureId);
if (m_pending.textures[textureId].canReuse)
{
assert(std::find(m_pending.textureCubePool.begin(), m_pending.textureCubePool.end(), textureId) == m_pending.textureCubePool.end());
m_pending.textureCubePool.push_back(textureId);
}
}
}
});
}
// Add TextureUsage::ShaderSampling to backbuffer output
for (std::size_t output : m_backbufferOutputs)
// Add TextureUsage::ShaderSampling and TextureUsage::TransferSource to final outputs
for (std::size_t output : m_finalOutputs)
{
auto it = m_pending.attachmentToTextures.find(output);
assert(it != m_pending.attachmentToTextures.end());
auto& backbufferTexture = m_pending.textures[it->second];
backbufferTexture.usage |= TextureUsage::ShaderSampling;
auto& finalTexture = m_pending.textures[it->second];
finalTexture.usage |= TextureUsage::ShaderSampling | TextureUsage::TransferSource;
}
// Apply texture view usage to their parents
@ -1015,6 +1018,9 @@ namespace Nz
data.size != attachmentData.size)
continue;
if (data.size == FramePassAttachmentSize::ViewerTargetFactor && data.viewerIndex != attachmentData.viewerIndex)
continue;
m_pending.texture2DPool.erase(it);
m_pending.attachmentToTextures.emplace(attachmentIndex, textureId);
@ -1035,7 +1041,19 @@ namespace Nz
data.height = attachmentData.height;
data.size = attachmentData.size;
data.layerCount = 1;
data.usage = attachmentData.additionalUsage;
data.usage = attachmentData.additionalUsages;
data.viewerIndex = attachmentData.viewerIndex;
data.canReuse = true;
// Final outputs cannot be reused
for (std::size_t outputAttachmentIndex : m_finalOutputs)
{
if (attachmentIndex == outputAttachmentIndex)
{
data.canReuse = false;
break;
}
}
return textureId;
}
@ -1058,6 +1076,9 @@ namespace Nz
data.layerCount != attachmentData.layerCount)
continue;
if (data.size == FramePassAttachmentSize::ViewerTargetFactor && data.viewerIndex != attachmentData.viewerIndex)
continue;
m_pending.texture2DArrayPool.erase(it);
m_pending.attachmentToTextures.emplace(attachmentIndex, textureId);
@ -1078,7 +1099,19 @@ namespace Nz
data.height = attachmentData.height;
data.size = attachmentData.size;
data.layerCount = attachmentData.layerCount;
data.usage = attachmentData.additionalUsage;
data.usage = attachmentData.additionalUsages;
data.viewerIndex = attachmentData.viewerIndex;
data.canReuse = true;
// Final outputs cannot be reused
for (std::size_t outputAttachmentIndex : m_finalOutputs)
{
if (attachmentIndex == outputAttachmentIndex)
{
data.canReuse = false;
break;
}
}
return textureId;
}
@ -1100,6 +1133,9 @@ namespace Nz
data.size != attachmentData.size)
continue;
if (data.size == FramePassAttachmentSize::ViewerTargetFactor && data.viewerIndex != attachmentData.viewerIndex)
continue;
m_pending.textureCubePool.erase(it);
m_pending.attachmentToTextures.emplace(attachmentIndex, textureId);
@ -1120,7 +1156,19 @@ namespace Nz
data.height = attachmentData.height;
data.size = attachmentData.size;
data.layerCount = 1;
data.usage = attachmentData.additionalUsage;
data.usage = attachmentData.additionalUsages;
data.viewerIndex = attachmentData.viewerIndex;
data.canReuse = true;
// Final outputs cannot be reused
for (std::size_t outputAttachmentIndex : m_finalOutputs)
{
if (attachmentIndex == outputAttachmentIndex)
{
data.canReuse = false;
break;
}
}
return textureId;
}
@ -1147,6 +1195,7 @@ namespace Nz
parentTextureId,
texLayer.layerIndex
};
data.viewerIndex = parentTexture.viewerIndex;
return textureId;
}

View File

@ -27,7 +27,7 @@ namespace Nz
return passes;
}
std::size_t PipelinePassList::RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph, const FunctionRef<void(std::size_t passIndex, FramePass& framePass, FramePipelinePassFlags flags)>& passCallback) const
std::size_t PipelinePassList::RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph, std::optional<unsigned int> viewerIndex, const FunctionRef<void(std::size_t passIndex, FramePass& framePass, FramePipelinePassFlags flags)>& passCallback) const
{
NazaraAssert(m_passes.size() == passes.size(), "pass vector size doesn't match passlist size");
@ -47,7 +47,19 @@ namespace Nz
{
using T = std::decay_t<decltype(arg)>;
if constexpr (std::is_same_v<T, FramePassAttachment>)
return frameGraph.AddAttachment(arg);
{
if (arg.size == FramePassAttachmentSize::ViewerTargetFactor)
{
if (!viewerIndex)
throw std::runtime_error(Format("no viewer index but attachment {} depends on viewer target size", arg.name));
FramePassAttachment attachment = arg;
attachment.viewerIndex = *viewerIndex;
return frameGraph.AddAttachment(attachment);
}
else
return frameGraph.AddAttachment(arg);
}
else if constexpr (std::is_same_v<T, AttachmentProxy>)
return frameGraph.AddAttachmentProxy(arg.name, GetAttachmentIndex(arg.attachmentIndex));
else

View File

@ -0,0 +1,45 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderTexture.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
RenderTexture::RenderTexture(std::shared_ptr<Texture> texture, PipelineStage targetPipelineStage, MemoryAccessFlags targetMemoryFlags, TextureLayout targetLayout) :
m_targetTexture(std::move(texture)),
m_targetMemoryFlags(targetMemoryFlags),
m_targetPipelineStage(targetPipelineStage),
m_targetLayout(targetLayout),
m_textureSize(Vector2ui(m_targetTexture->GetSize()))
{
}
void RenderTexture::BlitTexture(RenderFrame& /*renderFrame*/, CommandBufferBuilder& builder, const Texture& texture) const
{
Vector3ui textureSize = texture.GetSize();
Vector3ui targetTextureSize = m_targetTexture->GetSize();
builder.BeginDebugRegion("Blit to texture", Color::Blue());
{
builder.TextureBarrier(PipelineStage::ColorOutput, PipelineStage::Transfer, MemoryAccess::ColorWrite, MemoryAccess::TransferRead, TextureLayout::ColorOutput, TextureLayout::TransferSource, texture);
builder.TextureBarrier(PipelineStage::TopOfPipe, PipelineStage::Transfer, {}, MemoryAccess::TransferWrite, TextureLayout::Undefined, TextureLayout::TransferDestination, *m_targetTexture);
Boxui fromBox(0, 0, 0, textureSize.x, textureSize.y, 1);
Boxui toBox(0, 0, 0, targetTextureSize.x, targetTextureSize.y, 1);
builder.BlitTexture(texture, fromBox, TextureLayout::TransferSource, *m_targetTexture, toBox, TextureLayout::TransferDestination, SamplerFilter::Linear);
builder.TextureBarrier(PipelineStage::Transfer, m_targetPipelineStage, MemoryAccess::TransferWrite, m_targetMemoryFlags, TextureLayout::TransferDestination, m_targetLayout, *m_targetTexture);
}
builder.EndDebugRegion();
}
const Vector2ui& RenderTexture::GetSize() const
{
return m_textureSize;
}
}

View File

@ -30,21 +30,6 @@ namespace Nz
ConnectSignals();
}
const Framebuffer& WindowSwapchain::GetFramebuffer(std::size_t i) const
{
return m_swapchain->GetFramebuffer(i);
}
std::size_t WindowSwapchain::GetFramebufferCount() const
{
return m_swapchain->GetFramebufferCount();
}
const RenderPass& WindowSwapchain::GetRenderPass() const
{
return m_swapchain->GetRenderPass();
}
const Vector2ui& WindowSwapchain::GetSize() const
{
return (m_swapchain) ? m_swapchain->GetSize() : m_window->GetSize();

View File

@ -167,7 +167,7 @@ int main()
}
}
const Nz::RenderTarget* windowRT = &windowSwapchain;
const Nz::WindowSwapchain* windowRT = &windowSwapchain;
frame.Execute([&](Nz::CommandBufferBuilder& builder)
{
builder.BeginDebugRegion("Compute part", Nz::Color::Blue());

View File

@ -355,7 +355,7 @@ int main()
debugDrawer.Prepare(frame);
const Nz::RenderTarget& windowRT = windowSwapchain.GetSwapchain();
const Nz::WindowSwapchain* windowRT = &windowSwapchain;
frame.Execute([&](Nz::CommandBufferBuilder& builder)
{
windowSize = window.GetSize();
@ -368,7 +368,7 @@ int main()
builder.BeginDebugRegion("Main window rendering", Nz::Color::Green());
{
builder.BeginRenderPass(windowRT.GetFramebuffer(frame.GetFramebufferIndex()), windowRT.GetRenderPass(), renderRect, { clearValues[0], clearValues[1] });
builder.BeginRenderPass(windowRT->GetFramebuffer(frame.GetFramebufferIndex()), windowRT->GetRenderPass(), renderRect, { clearValues[0], clearValues[1] });
{
builder.BindIndexBuffer(*renderBufferIB, Nz::IndexType::U16);
builder.BindRenderPipeline(*pipeline);