Graphics: Add support for draw call data (texture overlay)
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@@ -17,6 +17,11 @@ namespace Nz
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return m_blitPipelineLayout;
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}
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inline auto Graphics::GetDefaultTextures() const -> const DefaultTextures&
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{
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return m_defaultTextures;
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}
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inline const std::shared_ptr<AbstractBuffer>& Graphics::GetFullscreenVertexBuffer() const
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{
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return m_fullscreenVertexBuffer;
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