Graphics: Add support for draw call data (texture overlay)

This commit is contained in:
Jérôme Leclercq
2021-09-05 18:26:12 +02:00
parent 26e5a41dce
commit abdcd63058
16 changed files with 160 additions and 18 deletions

View File

@@ -23,7 +23,7 @@ namespace Nz
class RenderSpriteChain : public RenderElement
{
public:
inline RenderSpriteChain(int renderLayer, std::shared_ptr<RenderPipeline> renderPipeline, std::shared_ptr<VertexDeclaration> vertexDeclaration, std::size_t spriteCount, const void* spriteData, const ShaderBinding& materialBinding, const ShaderBinding& instanceBinding);
inline RenderSpriteChain(int renderLayer, std::shared_ptr<RenderPipeline> renderPipeline, std::shared_ptr<VertexDeclaration> vertexDeclaration, std::shared_ptr<Texture> textureOverlay, std::size_t spriteCount, const void* spriteData, const ShaderBinding& materialBinding, const ShaderBinding& instanceBinding);
~RenderSpriteChain() = default;
inline UInt64 ComputeSortingScore(const RenderQueueRegistry& registry) const override;
@@ -33,6 +33,7 @@ namespace Nz
inline const RenderPipeline* GetRenderPipeline() const;
inline std::size_t GetSpriteCount() const;
inline const void* GetSpriteData() const;
inline const Texture* GetTextureOverlay() const;
inline const VertexDeclaration* GetVertexDeclaration() const;
inline void Register(RenderQueueRegistry& registry) const override;
@@ -40,6 +41,7 @@ namespace Nz
private:
std::shared_ptr<RenderPipeline> m_renderPipeline;
std::shared_ptr<VertexDeclaration> m_vertexDeclaration;
std::shared_ptr<Texture> m_textureOverlay;
std::size_t m_spriteCount;
const void* m_spriteData;
const ShaderBinding& m_instanceBinding;