Graphics: Add support for draw call data (texture overlay)
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@@ -9,6 +9,7 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/ElementRenderer.hpp>
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#include <Nazara/Renderer/ShaderBinding.hpp>
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#include <Nazara/Renderer/UploadPool.hpp>
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#include <memory>
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#include <unordered_map>
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@@ -53,6 +54,7 @@ namespace Nz
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{
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const AbstractBuffer* vertexBuffer;
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const RenderPipeline* renderPipeline;
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const ShaderBinding* drawDataBinding;
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const ShaderBinding* instanceBinding;
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const ShaderBinding* materialBinding;
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std::size_t firstIndex;
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@@ -68,6 +70,7 @@ namespace Nz
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std::unordered_map<const RenderSpriteChain*, DrawCallIndices> drawCallPerElement;
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std::vector<DrawCall> drawCalls;
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std::vector<std::shared_ptr<AbstractBuffer>> vertexBuffers;
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std::vector<ShaderBindingPtr> shaderBindings;
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};
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}
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