Graphics: Add support for draw call data (texture overlay)
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@@ -38,7 +38,9 @@ namespace Nz
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};
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const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(vertexBufferData);
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elements.emplace_back(std::make_unique<RenderSpriteChain>(0, renderPipeline, vertexDeclaration, 1, m_vertices.data(), materialPass->GetShaderBinding(), worldInstance.GetShaderBinding()));
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const auto& whiteTexture = Graphics::Instance()->GetDefaultTextures().whiteTexture2d;
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elements.emplace_back(std::make_unique<RenderSpriteChain>(0, renderPipeline, vertexDeclaration, whiteTexture, 1, m_vertices.data(), materialPass->GetShaderBinding(), worldInstance.GetShaderBinding()));
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}
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const std::shared_ptr<Material>& Sprite::GetMaterial(std::size_t i) const
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