Graphics: Separate pipeline state from Material into a new class, MaterialPipeline
This allows much more efficient batching, along with pipeline reusage and preparation for the Vulkan API Former-commit-id: fd2de2f0e9612ea275ee69c5578c68e7169cd05b [formerly 53bd8a5ed5695311b7543ad717df63f93fad2da6] [formerly 171740929652ac9fe30e84983709388859cedd6b [formerly 25096a76678f1052e76f67d26b458077a0632cc3]] Former-commit-id: 7978dbeb87af2eac9e5501a97afa83849648bf6e [formerly 81b6cce1ee81a2ca8873d3c70d468b2c71510c95] Former-commit-id: 6663e2721c3f79d5f1e3f33c6183174378b502f4
This commit is contained in:
@@ -121,8 +121,7 @@ namespace Nz
|
||||
inline void Billboard::SetDefaultMaterial()
|
||||
{
|
||||
MaterialRef material = Material::New();
|
||||
material->Enable(RendererParameter_FaceCulling, true);
|
||||
material->EnableLighting(false);
|
||||
material->EnableFaceCulling(true);
|
||||
|
||||
SetMaterial(std::move(material));
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/Color.hpp>
|
||||
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
|
||||
#include <Nazara/Graphics/ForwardRenderQueue.hpp>
|
||||
#include <Nazara/Graphics/Material.hpp>
|
||||
#include <Nazara/Math/Box.hpp>
|
||||
#include <Nazara/Math/Matrix4.hpp>
|
||||
@@ -21,8 +21,6 @@
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class ForwardRenderQueue;
|
||||
|
||||
class NAZARA_GRAPHICS_API DeferredRenderQueue : public AbstractRenderQueue
|
||||
{
|
||||
public:
|
||||
@@ -43,11 +41,6 @@ namespace Nz
|
||||
|
||||
void Clear(bool fully = false) override;
|
||||
|
||||
struct MeshDataComparator
|
||||
{
|
||||
bool operator()(const MeshData& data1, const MeshData& data2) const;
|
||||
};
|
||||
|
||||
struct MeshInstanceEntry
|
||||
{
|
||||
NazaraSlot(IndexBuffer, OnIndexBufferRelease, indexBufferReleaseSlot);
|
||||
@@ -56,12 +49,7 @@ namespace Nz
|
||||
std::vector<Matrix4f> instances;
|
||||
};
|
||||
|
||||
typedef std::map<MeshData, MeshInstanceEntry, MeshDataComparator> MeshInstanceContainer;
|
||||
|
||||
struct BatchedModelMaterialComparator
|
||||
{
|
||||
bool operator()(const Material* mat1, const Material* mat2) const;
|
||||
};
|
||||
typedef std::map<MeshData, MeshInstanceEntry, ForwardRenderQueue::MeshDataComparator> MeshInstanceContainer;
|
||||
|
||||
struct BatchedModelEntry
|
||||
{
|
||||
@@ -69,14 +57,21 @@ namespace Nz
|
||||
|
||||
MeshInstanceContainer meshMap;
|
||||
bool enabled = false;
|
||||
bool instancingEnabled = false;
|
||||
};
|
||||
|
||||
typedef std::map<const Material*, BatchedModelEntry, BatchedModelMaterialComparator> ModelBatches;
|
||||
typedef std::map<const Material*, BatchedModelEntry, ForwardRenderQueue::MaterialComparator> MeshMaterialBatches;
|
||||
|
||||
struct BatchedMaterialEntry
|
||||
{
|
||||
std::size_t maxInstanceCount = 0;
|
||||
MeshMaterialBatches materialMap;
|
||||
};
|
||||
|
||||
typedef std::map<const MaterialPipeline*, BatchedMaterialEntry, ForwardRenderQueue::MaterialPipelineComparator> MeshPipelineBatches;
|
||||
|
||||
struct Layer
|
||||
{
|
||||
ModelBatches opaqueModels;
|
||||
MeshPipelineBatches opaqueModels;
|
||||
unsigned int clearCount = 0;
|
||||
};
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace Nz
|
||||
{
|
||||
NazaraAssert(material, "Invalid material");
|
||||
|
||||
return material->HasDepthMaterial() || (material->IsEnabled(RendererParameter_DepthBuffer) && material->IsEnabled(RendererParameter_DepthWrite) && material->IsShadowCastingEnabled());
|
||||
return material->HasDepthMaterial() || (material->IsDepthBufferEnabled() && material->IsDepthWriteEnabled() && material->IsShadowCastingEnabled());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -63,6 +63,7 @@ namespace Nz
|
||||
mutable std::unordered_map<const Shader*, ShaderUniforms> m_shaderUniforms;
|
||||
Buffer m_vertexBuffer;
|
||||
mutable DepthRenderQueue m_renderQueue;
|
||||
Texture m_whiteTexture;
|
||||
VertexBuffer m_billboardPointBuffer;
|
||||
VertexBuffer m_spriteBuffer;
|
||||
|
||||
|
||||
@@ -47,6 +47,16 @@ namespace Nz
|
||||
|
||||
void Sort(const AbstractViewer* viewer);
|
||||
|
||||
struct MaterialComparator
|
||||
{
|
||||
bool operator()(const Material* mat1, const Material* mat2) const;
|
||||
};
|
||||
|
||||
struct MaterialPipelineComparator
|
||||
{
|
||||
bool operator()(const MaterialPipeline* pipeline1, const MaterialPipeline* pipeline2) const;
|
||||
};
|
||||
|
||||
/// Billboards
|
||||
struct BillboardData
|
||||
{
|
||||
@@ -56,11 +66,6 @@ namespace Nz
|
||||
Vector2f sinCos;
|
||||
};
|
||||
|
||||
struct BatchedBillboardComparator
|
||||
{
|
||||
bool operator()(const Material* mat1, const Material* mat2) const;
|
||||
};
|
||||
|
||||
struct BatchedBillboardEntry
|
||||
{
|
||||
NazaraSlot(Material, OnMaterialRelease, materialReleaseSlot);
|
||||
@@ -68,7 +73,15 @@ namespace Nz
|
||||
std::vector<BillboardData> billboards;
|
||||
};
|
||||
|
||||
typedef std::map<const Material*, BatchedBillboardEntry, BatchedBillboardComparator> BatchedBillboardContainer;
|
||||
typedef std::map<const Material*, BatchedBillboardEntry, MaterialComparator> BatchedBillboardContainer;
|
||||
|
||||
struct BatchedBillboardPipelineEntry
|
||||
{
|
||||
BatchedBillboardContainer materialMap;
|
||||
bool enabled = false;
|
||||
};
|
||||
|
||||
typedef std::map<const MaterialPipeline*, BatchedBillboardPipelineEntry, MaterialPipelineComparator> BillboardPipelineBatches;
|
||||
|
||||
/// Sprites
|
||||
struct SpriteChain_XYZ_Color_UV
|
||||
@@ -84,22 +97,25 @@ namespace Nz
|
||||
std::vector<SpriteChain_XYZ_Color_UV> spriteChains;
|
||||
};
|
||||
|
||||
struct BatchedSpriteMaterialComparator
|
||||
{
|
||||
bool operator()(const Material* mat1, const Material* mat2);
|
||||
};
|
||||
|
||||
typedef std::map<const Texture*, BatchedSpriteEntry> BasicSpriteOverlayContainer;
|
||||
typedef std::map<const Texture*, BatchedSpriteEntry> SpriteOverlayBatches;
|
||||
|
||||
struct BatchedBasicSpriteEntry
|
||||
{
|
||||
NazaraSlot(Material, OnMaterialRelease, materialReleaseSlot);
|
||||
|
||||
BasicSpriteOverlayContainer overlayMap;
|
||||
SpriteOverlayBatches overlayMap;
|
||||
bool enabled = false;
|
||||
};
|
||||
|
||||
typedef std::map<const Material*, BatchedBasicSpriteEntry> BasicSpriteBatches;
|
||||
typedef std::map<const Material*, BatchedBasicSpriteEntry, MaterialComparator> SpriteMaterialBatches;
|
||||
|
||||
struct BatchedSpritePipelineEntry
|
||||
{
|
||||
SpriteMaterialBatches materialMap;
|
||||
bool enabled = false;
|
||||
};
|
||||
|
||||
typedef std::map<const MaterialPipeline*, BatchedSpritePipelineEntry, MaterialPipelineComparator> SpritePipelineBatches;
|
||||
|
||||
/// Meshes
|
||||
struct MeshDataComparator
|
||||
@@ -118,21 +134,23 @@ namespace Nz
|
||||
|
||||
typedef std::map<MeshData, MeshInstanceEntry, MeshDataComparator> MeshInstanceContainer;
|
||||
|
||||
struct BatchedModelMaterialComparator
|
||||
{
|
||||
bool operator()(const Material* mat1, const Material* mat2) const;
|
||||
};
|
||||
|
||||
struct BatchedModelEntry
|
||||
{
|
||||
NazaraSlot(Material, OnMaterialRelease, materialReleaseSlot);
|
||||
|
||||
MeshInstanceContainer meshMap;
|
||||
bool enabled = false;
|
||||
bool instancingEnabled = false;
|
||||
};
|
||||
|
||||
typedef std::map<const Material*, BatchedModelEntry, BatchedModelMaterialComparator> ModelBatches;
|
||||
typedef std::map<const Material*, BatchedModelEntry, MaterialComparator> MeshMaterialBatches;
|
||||
|
||||
struct BatchedMaterialEntry
|
||||
{
|
||||
std::size_t maxInstanceCount = 0;
|
||||
MeshMaterialBatches materialMap;
|
||||
};
|
||||
|
||||
typedef std::map<const MaterialPipeline*, BatchedMaterialEntry, MaterialPipelineComparator> MeshPipelineBatches;
|
||||
|
||||
struct TransparentModelData
|
||||
{
|
||||
@@ -146,9 +164,9 @@ namespace Nz
|
||||
|
||||
struct Layer
|
||||
{
|
||||
BatchedBillboardContainer billboards;
|
||||
BasicSpriteBatches basicSprites;
|
||||
ModelBatches opaqueModels;
|
||||
BillboardPipelineBatches billboards;
|
||||
SpritePipelineBatches basicSprites;
|
||||
MeshPipelineBatches opaqueModels;
|
||||
TransparentModelContainer transparentModels;
|
||||
std::vector<TransparentModelData> transparentModelData;
|
||||
std::vector<const Drawable*> otherDrawables;
|
||||
|
||||
@@ -84,6 +84,7 @@ namespace Nz
|
||||
mutable std::vector<LightIndex> m_lights;
|
||||
Buffer m_vertexBuffer;
|
||||
mutable ForwardRenderQueue m_renderQueue;
|
||||
Texture m_whiteTexture;
|
||||
VertexBuffer m_billboardPointBuffer;
|
||||
VertexBuffer m_spriteBuffer;
|
||||
unsigned int m_maxLightPassPerObject;
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
#include <Nazara/Core/String.hpp>
|
||||
#include <Nazara/Graphics/Config.hpp>
|
||||
#include <Nazara/Graphics/Enums.hpp>
|
||||
#include <Nazara/Renderer/RenderStates.hpp>
|
||||
#include <Nazara/Graphics/MaterialPipeline.hpp>
|
||||
#include <Nazara/Renderer/Texture.hpp>
|
||||
#include <Nazara/Renderer/TextureSampler.hpp>
|
||||
#include <Nazara/Renderer/UberShader.hpp>
|
||||
@@ -58,20 +58,33 @@ namespace Nz
|
||||
|
||||
public:
|
||||
inline Material();
|
||||
inline Material(const MaterialPipeline* pipeline);
|
||||
inline Material(const MaterialPipelineInfo& pipelineInfo);
|
||||
inline Material(const String& pipelineName);
|
||||
inline Material(const Material& material);
|
||||
inline ~Material();
|
||||
|
||||
const Shader* Apply(UInt32 shaderFlags = 0, UInt8 textureUnit = 0, UInt8* lastUsedUnit = nullptr) const;
|
||||
void Apply(const MaterialPipeline::Instance& instance, UInt8 textureUnit = 0, UInt8* lastUsedUnit = nullptr) const;
|
||||
|
||||
void BuildFromParameters(const ParameterList& matData, const MaterialParams& matParams = MaterialParams());
|
||||
|
||||
inline void Enable(RendererParameter renderParameter, bool enable);
|
||||
inline void Configure(const MaterialPipeline* pipeline);
|
||||
inline void Configure(const MaterialPipelineInfo& pipelineInfo);
|
||||
inline bool Configure(const String& pipelineName);
|
||||
|
||||
inline void EnableAlphaTest(bool alphaTest);
|
||||
inline void EnableBlending(bool blending);
|
||||
inline void EnableColorWrite(bool colorWrite);
|
||||
inline void EnableDepthBuffer(bool depthBuffer);
|
||||
inline void EnableDepthSorting(bool depthSorting);
|
||||
inline void EnableLighting(bool lighting);
|
||||
inline void EnableDepthWrite(bool depthWrite);
|
||||
inline void EnableFaceCulling(bool faceCulling);
|
||||
inline void EnableScissorTest(bool scissorTest);
|
||||
inline void EnableShadowCasting(bool castShadows);
|
||||
inline void EnableShadowReceive(bool receiveShadows);
|
||||
inline void EnableTransform(bool transform);
|
||||
inline void EnableStencilTest(bool stencilTest);
|
||||
|
||||
inline void EnsurePipelineUpdate() const;
|
||||
|
||||
inline const TextureRef& GetAlphaMap() const;
|
||||
inline float GetAlphaThreshold() const;
|
||||
@@ -87,10 +100,12 @@ namespace Nz
|
||||
inline FaceSide GetFaceCulling() const;
|
||||
inline FaceFilling GetFaceFilling() const;
|
||||
inline const TextureRef& GetHeightMap() const;
|
||||
inline float GetLineWidth() const;
|
||||
inline const TextureRef& GetNormalMap() const;
|
||||
inline const RenderStates& GetRenderStates() const;
|
||||
inline const MaterialPipeline* GetPipeline() const;
|
||||
inline const MaterialPipelineInfo& GetPipelineInfo() const;
|
||||
inline float GetPointSize() const;
|
||||
inline const UberShader* GetShader() const;
|
||||
inline const UberShaderInstance* GetShaderInstance(UInt32 flags = ShaderFlags_None) const;
|
||||
inline float GetShininess() const;
|
||||
inline Color GetSpecularColor() const;
|
||||
inline const TextureRef& GetSpecularMap() const;
|
||||
@@ -107,12 +122,16 @@ namespace Nz
|
||||
inline bool HasSpecularMap() const;
|
||||
|
||||
inline bool IsAlphaTestEnabled() const;
|
||||
inline bool IsBlendingEnabled() const;
|
||||
inline bool IsColorWriteEnabled() const;
|
||||
inline bool IsDepthBufferEnabled() const;
|
||||
inline bool IsDepthSortingEnabled() const;
|
||||
inline bool IsEnabled(RendererParameter renderParameter) const;
|
||||
inline bool IsLightingEnabled() const;
|
||||
inline bool IsDepthWriteEnabled() const;
|
||||
inline bool IsFaceCullingEnabled() const;
|
||||
inline bool IsScissorTestEnabled() const;
|
||||
inline bool IsStencilTestEnabled() const;
|
||||
inline bool IsShadowCastingEnabled() const;
|
||||
inline bool IsShadowReceiveEnabled() const;
|
||||
inline bool IsTransformEnabled() const;
|
||||
|
||||
inline bool LoadFromFile(const String& filePath, const MaterialParams& params = MaterialParams());
|
||||
inline bool LoadFromMemory(const void* data, std::size_t size, const MaterialParams& params = MaterialParams());
|
||||
@@ -139,9 +158,10 @@ namespace Nz
|
||||
inline void SetFaceFilling(FaceFilling filling);
|
||||
inline bool SetHeightMap(const String& textureName);
|
||||
inline void SetHeightMap(TextureRef textureName);
|
||||
inline void SetLineWidth(float lineWidth);
|
||||
inline bool SetNormalMap(const String& textureName);
|
||||
inline void SetNormalMap(TextureRef textureName);
|
||||
inline void SetRenderStates(const RenderStates& states);
|
||||
inline void SetPointSize(float pointSize);
|
||||
inline void SetShader(UberShaderConstRef uberShader);
|
||||
inline bool SetShader(const String& uberShaderName);
|
||||
inline void SetShininess(float shininess);
|
||||
@@ -161,16 +181,9 @@ namespace Nz
|
||||
NazaraSignal(OnMaterialReset, const Material* /*material*/);
|
||||
|
||||
private:
|
||||
struct ShaderInstance
|
||||
{
|
||||
const Shader* shader;
|
||||
UberShaderInstance* uberInstance = nullptr;
|
||||
int uniforms[MaterialUniform_Max + 1];
|
||||
};
|
||||
|
||||
void Copy(const Material& material);
|
||||
void GenerateShader(UInt32 flags) const;
|
||||
inline void InvalidateShaders();
|
||||
inline void InvalidatePipeline();
|
||||
inline void UpdatePipeline() const;
|
||||
|
||||
static bool Initialize();
|
||||
static void Uninitialize();
|
||||
@@ -179,7 +192,8 @@ namespace Nz
|
||||
Color m_diffuseColor;
|
||||
Color m_specularColor;
|
||||
MaterialRef m_depthMaterial; //< Materialception
|
||||
RenderStates m_states;
|
||||
mutable const MaterialPipeline* m_pipeline;
|
||||
MaterialPipelineInfo m_pipelineInfo;
|
||||
TextureSampler m_diffuseSampler;
|
||||
TextureSampler m_specularSampler;
|
||||
TextureRef m_alphaMap;
|
||||
@@ -188,14 +202,8 @@ namespace Nz
|
||||
TextureRef m_heightMap;
|
||||
TextureRef m_normalMap;
|
||||
TextureRef m_specularMap;
|
||||
UberShaderConstRef m_uberShader;
|
||||
mutable ShaderInstance m_shaders[ShaderFlags_Max + 1];
|
||||
bool m_alphaTestEnabled;
|
||||
bool m_depthSortingEnabled;
|
||||
bool m_lightingEnabled;
|
||||
mutable bool m_pipelineUpdated;
|
||||
bool m_shadowCastingEnabled;
|
||||
bool m_shadowReceiveEnabled;
|
||||
bool m_transformEnabled;
|
||||
float m_alphaThreshold;
|
||||
float m_shininess;
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
95
include/Nazara/Graphics/MaterialPipeline.hpp
Normal file
95
include/Nazara/Graphics/MaterialPipeline.hpp
Normal file
@@ -0,0 +1,95 @@
|
||||
// Copyright (C) 2016 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_MATERIALPIPELINE_HPP
|
||||
#define NAZARA_MATERIALPIPELINE_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Graphics/Config.hpp>
|
||||
#include <Nazara/Graphics/Enums.hpp>
|
||||
#include <Nazara/Renderer/Enums.hpp>
|
||||
#include <Nazara/Renderer/RenderPipeline.hpp>
|
||||
#include <Nazara/Renderer/UberShader.hpp>
|
||||
#include <Nazara/Utility/Enums.hpp>
|
||||
#include <array>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
struct MaterialPipelineInfo : RenderStates
|
||||
{
|
||||
bool alphaTest = false;
|
||||
bool depthSorting = false;
|
||||
bool hasAlphaMap = false;
|
||||
bool hasDiffuseMap = false;
|
||||
bool hasEmissiveMap = false;
|
||||
bool hasHeightMap = false;
|
||||
bool hasNormalMap = false;
|
||||
bool hasSpecularMap = false;
|
||||
bool shadowReceive = true;
|
||||
|
||||
UberShaderConstRef uberShader;
|
||||
};
|
||||
|
||||
inline bool operator==(const MaterialPipelineInfo& lhs, const MaterialPipelineInfo& rhs);
|
||||
inline bool operator!=(const MaterialPipelineInfo& lhs, const MaterialPipelineInfo& rhs);
|
||||
|
||||
class MaterialPipeline;
|
||||
|
||||
using MaterialPipelineConstRef = ObjectRef<const MaterialPipeline>;
|
||||
using MaterialPipelineLibrary = ObjectLibrary<MaterialPipeline>;
|
||||
using MaterialPipelineRef = ObjectRef<MaterialPipeline>;
|
||||
|
||||
class NAZARA_GRAPHICS_API MaterialPipeline : public RefCounted
|
||||
{
|
||||
friend class Graphics;
|
||||
friend MaterialPipelineLibrary;
|
||||
|
||||
public:
|
||||
struct Instance;
|
||||
|
||||
MaterialPipeline(const MaterialPipeline&) = delete;
|
||||
MaterialPipeline(MaterialPipeline&&) = delete;
|
||||
~MaterialPipeline() = default;
|
||||
|
||||
inline const Instance& Apply(UInt32 flags = ShaderFlags_None) const;
|
||||
|
||||
MaterialPipeline& operator=(const MaterialPipeline&) = delete;
|
||||
MaterialPipeline& operator=(MaterialPipeline&&) = delete;
|
||||
|
||||
inline const MaterialPipelineInfo& GetInfo() const;
|
||||
inline const Instance& GetInstance(UInt32 flags = ShaderFlags_None) const;
|
||||
|
||||
static MaterialPipelineRef GetPipeline(const MaterialPipelineInfo& pipelineInfo);
|
||||
|
||||
struct Instance
|
||||
{
|
||||
RenderPipeline renderPipeline;
|
||||
UberShaderInstance* uberInstance = nullptr;
|
||||
std::array<int, MaterialUniform_Max + 1> uniforms;
|
||||
};
|
||||
|
||||
private:
|
||||
inline MaterialPipeline(const MaterialPipelineInfo& pipelineInfo);
|
||||
|
||||
void GenerateRenderPipeline(UInt32 flags) const;
|
||||
|
||||
static bool Initialize();
|
||||
template<typename... Args> static MaterialPipelineRef New(Args&&... args);
|
||||
static void Uninitialize();
|
||||
|
||||
MaterialPipelineInfo m_pipelineInfo;
|
||||
mutable std::array<Instance, ShaderFlags_Max + 1> m_instances;
|
||||
|
||||
using PipelineCache = std::unordered_map<MaterialPipelineInfo, MaterialPipelineRef>;
|
||||
static PipelineCache s_pipelineCache;
|
||||
|
||||
static MaterialPipelineLibrary::LibraryMap s_library;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/MaterialPipeline.inl>
|
||||
|
||||
#endif // NAZARA_MATERIALPIPELINE_HPP
|
||||
143
include/Nazara/Graphics/MaterialPipeline.inl
Normal file
143
include/Nazara/Graphics/MaterialPipeline.inl
Normal file
@@ -0,0 +1,143 @@
|
||||
// Copyright (C) 2016 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/MaterialPipeline.hpp>
|
||||
#include <Nazara/Core/Algorithm.hpp>
|
||||
#include <Nazara/Renderer/Renderer.hpp>
|
||||
#include <functional>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline MaterialPipeline::MaterialPipeline(const MaterialPipelineInfo& pipelineInfo) :
|
||||
m_pipelineInfo(pipelineInfo)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Enable pipeline states for rendering
|
||||
*
|
||||
* \param flags Shader flags
|
||||
*/
|
||||
inline const MaterialPipeline::Instance& MaterialPipeline::Apply(UInt32 flags) const
|
||||
{
|
||||
const Instance& instance = GetInstance(flags);
|
||||
instance.uberInstance->Activate();
|
||||
|
||||
Renderer::SetRenderStates(m_pipelineInfo);
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Retrieve a MaterialPipelineInfo object describing this pipeline
|
||||
*
|
||||
* \return Pipeline informations
|
||||
*/
|
||||
const MaterialPipelineInfo& MaterialPipeline::GetInfo() const
|
||||
{
|
||||
return m_pipelineInfo;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Retrieve (and generate if required) a pipeline instance using shader flags without applying it
|
||||
*
|
||||
* \param flags Shader flags
|
||||
*
|
||||
* \return Pipeline instance
|
||||
*/
|
||||
inline const MaterialPipeline::Instance& MaterialPipeline::GetInstance(UInt32 flags) const
|
||||
{
|
||||
const Instance& instance = m_instances[flags];
|
||||
if (!instance.uberInstance)
|
||||
GenerateRenderPipeline(flags);
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
bool operator==(const MaterialPipelineInfo& lhs, const MaterialPipelineInfo& rhs)
|
||||
{
|
||||
if (!operator==(static_cast<const RenderStates&>(lhs), static_cast<const RenderStates&>(rhs)))
|
||||
return false;
|
||||
|
||||
#define NazaraPipelineMember(field) if (lhs.##field != rhs.##field) return false
|
||||
#define NazaraPipelineBoolMember NazaraPipelineMember
|
||||
|
||||
NazaraPipelineBoolMember(alphaTest);
|
||||
NazaraPipelineBoolMember(depthSorting);
|
||||
NazaraPipelineBoolMember(hasAlphaMap);
|
||||
NazaraPipelineBoolMember(hasDiffuseMap);
|
||||
NazaraPipelineBoolMember(hasEmissiveMap);
|
||||
NazaraPipelineBoolMember(hasHeightMap);
|
||||
NazaraPipelineBoolMember(hasNormalMap);
|
||||
NazaraPipelineBoolMember(hasSpecularMap);
|
||||
NazaraPipelineBoolMember(shadowReceive);
|
||||
|
||||
NazaraPipelineMember(uberShader);
|
||||
|
||||
#undef NazaraPipelineMember
|
||||
#undef NazaraPipelineBoolMember
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool operator!=(const MaterialPipelineInfo& lhs, const MaterialPipelineInfo& rhs)
|
||||
{
|
||||
return !operator==(lhs, rhs);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Creates a new MaterialPipeline from the arguments
|
||||
* \return A reference to the newly created material pipeline
|
||||
*
|
||||
* \param args Arguments for the material pipeline
|
||||
*/
|
||||
template<typename... Args>
|
||||
MaterialPipelineRef MaterialPipeline::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<MaterialPipeline> object(new MaterialPipeline(std::forward<Args>(args)...));
|
||||
return object.release();
|
||||
}
|
||||
}
|
||||
|
||||
namespace std
|
||||
{
|
||||
template<>
|
||||
struct hash<Nz::MaterialPipelineInfo>
|
||||
{
|
||||
size_t operator()(const Nz::MaterialPipelineInfo& pipelineInfo) const
|
||||
{
|
||||
hash<Nz::RenderStates> parentHash;
|
||||
|
||||
std::size_t seed = parentHash(pipelineInfo);
|
||||
|
||||
Nz::UInt16 parameterHash = 0;
|
||||
Nz::UInt16 parameterIndex = 0;
|
||||
|
||||
#define NazaraPipelineMember(member) Nz::HashCombine(seed, pipelineInfo.##member)
|
||||
#define NazaraPipelineBoolMember(member) parameterHash |= ((pipelineInfo.##member) ? 1U : 0U) << (parameterIndex++)
|
||||
|
||||
NazaraPipelineBoolMember(alphaTest);
|
||||
NazaraPipelineBoolMember(depthSorting);
|
||||
NazaraPipelineBoolMember(hasAlphaMap);
|
||||
NazaraPipelineBoolMember(hasDiffuseMap);
|
||||
NazaraPipelineBoolMember(hasEmissiveMap);
|
||||
NazaraPipelineBoolMember(hasHeightMap);
|
||||
NazaraPipelineBoolMember(hasNormalMap);
|
||||
NazaraPipelineBoolMember(hasSpecularMap);
|
||||
NazaraPipelineBoolMember(shadowReceive);
|
||||
|
||||
NazaraPipelineMember(uberShader);
|
||||
|
||||
#undef NazaraPipelineMember
|
||||
#undef NazaraPipelineBoolMember
|
||||
|
||||
Nz::HashCombine(seed, parameterHash);
|
||||
|
||||
return seed;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/DebugOff.hpp>
|
||||
@@ -123,8 +123,7 @@ namespace Nz
|
||||
inline void Sprite::SetDefaultMaterial()
|
||||
{
|
||||
MaterialRef material = Material::New();
|
||||
material->Enable(RendererParameter_FaceCulling, false);
|
||||
material->EnableLighting(false);
|
||||
material->EnableFaceCulling(false);
|
||||
|
||||
SetMaterial(std::move(material));
|
||||
}
|
||||
|
||||
@@ -119,10 +119,9 @@ namespace Nz
|
||||
inline void TextSprite::SetDefaultMaterial()
|
||||
{
|
||||
MaterialRef material = Material::New();
|
||||
material->Enable(RendererParameter_Blend, true);
|
||||
material->Enable(RendererParameter_DepthWrite, false);
|
||||
material->Enable(RendererParameter_FaceCulling, false);
|
||||
material->EnableLighting(false);
|
||||
material->EnableBlending(true);
|
||||
material->EnableDepthWrite(false);
|
||||
material->EnableFaceCulling(false);
|
||||
material->SetDstBlend(BlendFunc_InvSrcAlpha);
|
||||
material->SetSrcBlend(BlendFunc_SrcAlpha);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user