Graphics: Separate pipeline state from Material into a new class, MaterialPipeline
This allows much more efficient batching, along with pipeline reusage and preparation for the Vulkan API Former-commit-id: fd2de2f0e9612ea275ee69c5578c68e7169cd05b [formerly 53bd8a5ed5695311b7543ad717df63f93fad2da6] [formerly 171740929652ac9fe30e84983709388859cedd6b [formerly 25096a76678f1052e76f67d26b458077a0632cc3]] Former-commit-id: 7978dbeb87af2eac9e5501a97afa83849648bf6e [formerly 81b6cce1ee81a2ca8873d3c70d468b2c71510c95] Former-commit-id: 6663e2721c3f79d5f1e3f33c6183174378b502f4
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@@ -47,6 +47,16 @@ namespace Nz
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void Sort(const AbstractViewer* viewer);
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struct MaterialComparator
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{
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bool operator()(const Material* mat1, const Material* mat2) const;
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};
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struct MaterialPipelineComparator
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{
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bool operator()(const MaterialPipeline* pipeline1, const MaterialPipeline* pipeline2) const;
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};
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/// Billboards
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struct BillboardData
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{
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@@ -56,11 +66,6 @@ namespace Nz
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Vector2f sinCos;
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};
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struct BatchedBillboardComparator
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{
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bool operator()(const Material* mat1, const Material* mat2) const;
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};
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struct BatchedBillboardEntry
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{
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NazaraSlot(Material, OnMaterialRelease, materialReleaseSlot);
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@@ -68,7 +73,15 @@ namespace Nz
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std::vector<BillboardData> billboards;
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};
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typedef std::map<const Material*, BatchedBillboardEntry, BatchedBillboardComparator> BatchedBillboardContainer;
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typedef std::map<const Material*, BatchedBillboardEntry, MaterialComparator> BatchedBillboardContainer;
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struct BatchedBillboardPipelineEntry
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{
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BatchedBillboardContainer materialMap;
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bool enabled = false;
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};
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typedef std::map<const MaterialPipeline*, BatchedBillboardPipelineEntry, MaterialPipelineComparator> BillboardPipelineBatches;
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/// Sprites
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struct SpriteChain_XYZ_Color_UV
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@@ -84,22 +97,25 @@ namespace Nz
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std::vector<SpriteChain_XYZ_Color_UV> spriteChains;
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};
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struct BatchedSpriteMaterialComparator
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{
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bool operator()(const Material* mat1, const Material* mat2);
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};
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typedef std::map<const Texture*, BatchedSpriteEntry> BasicSpriteOverlayContainer;
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typedef std::map<const Texture*, BatchedSpriteEntry> SpriteOverlayBatches;
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struct BatchedBasicSpriteEntry
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{
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NazaraSlot(Material, OnMaterialRelease, materialReleaseSlot);
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BasicSpriteOverlayContainer overlayMap;
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SpriteOverlayBatches overlayMap;
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bool enabled = false;
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};
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typedef std::map<const Material*, BatchedBasicSpriteEntry> BasicSpriteBatches;
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typedef std::map<const Material*, BatchedBasicSpriteEntry, MaterialComparator> SpriteMaterialBatches;
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struct BatchedSpritePipelineEntry
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{
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SpriteMaterialBatches materialMap;
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bool enabled = false;
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};
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typedef std::map<const MaterialPipeline*, BatchedSpritePipelineEntry, MaterialPipelineComparator> SpritePipelineBatches;
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/// Meshes
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struct MeshDataComparator
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@@ -118,21 +134,23 @@ namespace Nz
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typedef std::map<MeshData, MeshInstanceEntry, MeshDataComparator> MeshInstanceContainer;
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struct BatchedModelMaterialComparator
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{
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bool operator()(const Material* mat1, const Material* mat2) const;
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};
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struct BatchedModelEntry
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{
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NazaraSlot(Material, OnMaterialRelease, materialReleaseSlot);
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MeshInstanceContainer meshMap;
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bool enabled = false;
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bool instancingEnabled = false;
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};
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typedef std::map<const Material*, BatchedModelEntry, BatchedModelMaterialComparator> ModelBatches;
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typedef std::map<const Material*, BatchedModelEntry, MaterialComparator> MeshMaterialBatches;
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struct BatchedMaterialEntry
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{
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std::size_t maxInstanceCount = 0;
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MeshMaterialBatches materialMap;
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};
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typedef std::map<const MaterialPipeline*, BatchedMaterialEntry, MaterialPipelineComparator> MeshPipelineBatches;
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struct TransparentModelData
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{
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@@ -146,9 +164,9 @@ namespace Nz
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struct Layer
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{
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BatchedBillboardContainer billboards;
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BasicSpriteBatches basicSprites;
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ModelBatches opaqueModels;
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BillboardPipelineBatches billboards;
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SpritePipelineBatches basicSprites;
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MeshPipelineBatches opaqueModels;
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TransparentModelContainer transparentModels;
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std::vector<TransparentModelData> transparentModelData;
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std::vector<const Drawable*> otherDrawables;
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