Graphics: Separate pipeline state from Material into a new class, MaterialPipeline
This allows much more efficient batching, along with pipeline reusage and preparation for the Vulkan API Former-commit-id: fd2de2f0e9612ea275ee69c5578c68e7169cd05b [formerly 53bd8a5ed5695311b7543ad717df63f93fad2da6] [formerly 171740929652ac9fe30e84983709388859cedd6b [formerly 25096a76678f1052e76f67d26b458077a0632cc3]] Former-commit-id: 7978dbeb87af2eac9e5501a97afa83849648bf6e [formerly 81b6cce1ee81a2ca8873d3c70d468b2c71510c95] Former-commit-id: 6663e2721c3f79d5f1e3f33c6183174378b502f4
This commit is contained in:
48
include/Nazara/Renderer/RenderPipeline.inl
Normal file
48
include/Nazara/Renderer/RenderPipeline.inl
Normal file
@@ -0,0 +1,48 @@
|
||||
// Copyright (C) 2016 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Renderer module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Renderer/RenderPipeline.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <Nazara/Renderer/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline RenderPipeline::RenderPipeline() :
|
||||
m_valid(false)
|
||||
{
|
||||
}
|
||||
|
||||
inline RenderPipeline::~RenderPipeline()
|
||||
{
|
||||
}
|
||||
|
||||
inline bool RenderPipeline::Create(const RenderPipelineInfo& pipelineInfo)
|
||||
{
|
||||
NazaraAssert(pipelineInfo.shader, "Invalid shader");
|
||||
|
||||
m_pipelineInfo = pipelineInfo;
|
||||
m_valid = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
inline void RenderPipeline::Destroy()
|
||||
{
|
||||
m_valid = false;
|
||||
}
|
||||
|
||||
inline const RenderPipelineInfo& RenderPipeline::GetInfo() const
|
||||
{
|
||||
NazaraAssert(m_valid, "Invalid pipeline info");
|
||||
|
||||
return m_pipelineInfo;
|
||||
}
|
||||
|
||||
inline bool RenderPipeline::IsValid() const
|
||||
{
|
||||
return m_valid;
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Renderer/DebugOff.hpp>
|
||||
Reference in New Issue
Block a user