Graphics: Separate pipeline state from Material into a new class, MaterialPipeline
This allows much more efficient batching, along with pipeline reusage and preparation for the Vulkan API Former-commit-id: fd2de2f0e9612ea275ee69c5578c68e7169cd05b [formerly 53bd8a5ed5695311b7543ad717df63f93fad2da6] [formerly 171740929652ac9fe30e84983709388859cedd6b [formerly 25096a76678f1052e76f67d26b458077a0632cc3]] Former-commit-id: 7978dbeb87af2eac9e5501a97afa83849648bf6e [formerly 81b6cce1ee81a2ca8873d3c70d468b2c71510c95] Former-commit-id: 6663e2721c3f79d5f1e3f33c6183174378b502f4
This commit is contained in:
@@ -23,8 +23,8 @@ namespace Nz
|
||||
{
|
||||
// Material
|
||||
m_baseMaterial = Material::New();
|
||||
m_baseMaterial->Enable(RendererParameter_ColorWrite, false);
|
||||
m_baseMaterial->Enable(RendererParameter_FaceCulling, false);
|
||||
m_baseMaterial->EnableColorWrite(false);
|
||||
m_baseMaterial->EnableFaceCulling(false);
|
||||
//m_baseMaterial->SetFaceCulling(FaceSide_Front);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user