Utility/PixelFormat: Add preliminary support for SRGB formats (WIP)

This commit is contained in:
Jérôme Leclercq
2021-02-20 18:01:03 +01:00
parent 7c5b1844d3
commit ac3db8a8bf
6 changed files with 78 additions and 43 deletions

View File

@@ -15,11 +15,16 @@ namespace Nz
// TODO: Fill this switch
switch (pixelFormat)
{
case PixelFormat_A8: return GLTextureFormat { GL_R8, GL_RED, GL_UNSIGNED_BYTE, GL_ZERO, GL_ZERO, GL_ZERO, GL_RED };
case PixelFormat_BGR8: return GLTextureFormat { GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE, GL_BLUE, GL_GREEN, GL_RED, GL_ONE };
case PixelFormat_BGRA8: return GLTextureFormat { GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA };
case PixelFormat_RGB8: return GLTextureFormat { GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE, GL_RED, GL_GREEN, GL_BLUE, GL_ONE };
case PixelFormat_RGBA8: return GLTextureFormat { GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA };
case PixelFormat_A8: return GLTextureFormat{ GL_R8, GL_RED, GL_UNSIGNED_BYTE, GL_ZERO, GL_ZERO, GL_ZERO, GL_RED };
case PixelFormat_BGR8: return GLTextureFormat{ GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, GL_BLUE, GL_GREEN, GL_RED, GL_ONE };
case PixelFormat_BGR8_SRGB: return GLTextureFormat{ GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE, GL_BLUE, GL_GREEN, GL_RED, GL_ONE };
case PixelFormat_BGRA8: return GLTextureFormat{ GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA };
case PixelFormat_BGRA8_SRGB: return GLTextureFormat{ GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA };
case PixelFormat_Depth24Stencil8: return GLTextureFormat{ GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_RED, GL_GREEN, GL_ZERO, GL_ZERO };
case PixelFormat_RGB8: return GLTextureFormat{ GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, GL_RED, GL_GREEN, GL_BLUE, GL_ONE };
case PixelFormat_RGB8_SRGB: return GLTextureFormat{ GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE, GL_RED, GL_GREEN, GL_BLUE, GL_ONE };
case PixelFormat_RGBA8: return GLTextureFormat{ GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA };
case PixelFormat_RGBA8_SRGB: return GLTextureFormat{ GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA };
default: break;
}

View File

@@ -174,7 +174,9 @@ namespace Nz
PixelFormat_A8, // 1*uint8
PixelFormat_BGR8, // 3*uint8
PixelFormat_BGR8_SRGB, // 3*uint8
PixelFormat_BGRA8, // 4*uint8
PixelFormat_BGRA8_SRGB, // 4*uint8
PixelFormat_DXT1,
PixelFormat_DXT3,
PixelFormat_DXT5,
@@ -202,6 +204,7 @@ namespace Nz
PixelFormat_RG32UI, // 2*uint32
PixelFormat_RGB5A1, // 3*uint5 + alpha bit
PixelFormat_RGB8, // 3*uint8
PixelFormat_RGB8_SRGB, // 3*uint8
PixelFormat_RGB16F, // 3*half
PixelFormat_RGB16I, // 4*int16
PixelFormat_RGB16UI, // 4*uint16
@@ -210,6 +213,7 @@ namespace Nz
PixelFormat_RGB32UI, // 4*uint32
PixelFormat_RGBA4, // 4*uint4
PixelFormat_RGBA8, // 4*uint8
PixelFormat_RGBA8_SRGB, // 4*uint8
PixelFormat_RGBA16F, // 4*half
PixelFormat_RGBA16I, // 4*int16
PixelFormat_RGBA16UI, // 4*uint16

View File

@@ -185,27 +185,14 @@ namespace Nz
}
#endif
ConvertFunction func = s_convertFunctions[srcFormat][dstFormat];
if (!func)
{
NazaraError("Pixel format conversion from " + GetName(srcFormat) + " to " + GetName(dstFormat) + " is not supported");
return false;
}
if (!func(reinterpret_cast<const UInt8*>(src), reinterpret_cast<const UInt8*>(src) + GetBytesPerPixel(srcFormat), reinterpret_cast<UInt8*>(dst)))
{
NazaraError("Pixel format conversion from " + GetName(srcFormat) + " to " + GetName(dstFormat) + " failed");
return false;
}
return true;
return Convert(srcFormat, dstFormat, src, static_cast<const UInt8*>(src) + GetBytesPerPixel(srcFormat), dst);
}
inline bool PixelFormatInfo::Convert(PixelFormat srcFormat, PixelFormat dstFormat, const void* start, const void* end, void* dst)
{
if (srcFormat == dstFormat)
{
std::memcpy(dst, start, reinterpret_cast<const UInt8*>(end)-reinterpret_cast<const UInt8*>(start));
std::memcpy(dst, start, reinterpret_cast<const UInt8*>(end) - reinterpret_cast<const UInt8*>(start));
return true;
}

View File

@@ -15,9 +15,11 @@ namespace Nz
switch (format)
{
case VK_FORMAT_B8G8R8A8_UNORM: return PixelFormat::PixelFormat_BGRA8;
case VK_FORMAT_B8G8R8A8_SRGB: return PixelFormat::PixelFormat_BGRA8_SRGB;
case VK_FORMAT_D24_UNORM_S8_UINT: return PixelFormat::PixelFormat_Depth24Stencil8;
case VK_FORMAT_D32_SFLOAT: return PixelFormat::PixelFormat_Depth32;
case VK_FORMAT_R8G8B8A8_UNORM: return PixelFormat::PixelFormat_RGBA8;
case VK_FORMAT_R8G8B8A8_SRGB: return PixelFormat::PixelFormat_RGBA8_SRGB;
default: break;
}