Fix crash when debug drawing Collider2D with no CollisionComponent2D
This commit is contained in:
parent
2f5e9e481b
commit
ac49048679
|
|
@ -231,9 +231,6 @@ namespace Ndk
|
||||||
{
|
{
|
||||||
case DebugDraw::Collider2D:
|
case DebugDraw::Collider2D:
|
||||||
{
|
{
|
||||||
const Nz::Boxf& obb = entityGfx.GetAABB();
|
|
||||||
CollisionComponent2D& entityCollision2D = entity->GetComponent<CollisionComponent2D>();
|
|
||||||
|
|
||||||
Nz::Vector3f offset;
|
Nz::Vector3f offset;
|
||||||
Nz::InstancedRenderableRef renderable = GenerateCollision2DMesh(entity, &offset);
|
Nz::InstancedRenderableRef renderable = GenerateCollision2DMesh(entity, &offset);
|
||||||
if (renderable)
|
if (renderable)
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue