OpenGLRenderer: Fix textures
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@@ -12,10 +12,24 @@
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
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#include <optional>
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#include <string>
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namespace Nz
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{
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struct GLTextureFormat
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{
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GLint internalFormat;
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GLenum format;
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GLenum type;
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GLenum swizzleR;
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GLenum swizzleG;
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GLenum swizzleB;
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GLenum swizzleA;
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};
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inline std::optional<GLTextureFormat> DescribeTextureFormat(PixelFormat pixelFormat);
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inline GLenum ToOpenGL(BlendFunc blendFunc);
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inline GLenum ToOpenGL(FaceSide filter);
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inline GLenum ToOpenGL(SamplerFilter filter);
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@@ -10,6 +10,19 @@
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namespace Nz
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{
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inline std::optional<GLTextureFormat> DescribeTextureFormat(PixelFormat pixelFormat)
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{
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switch (pixelFormat)
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{
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case PixelFormat_A8: return GLTextureFormat { GL_R8, GL_RED, GL_UNSIGNED_BYTE, GL_ZERO, GL_ZERO, GL_ZERO, GL_RED };
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case PixelFormat_RGB8: return GLTextureFormat { GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE, GL_RED, GL_GREEN, GL_BLUE, GL_ZERO };
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case PixelFormat_RGBA8: return GLTextureFormat { GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA };
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}
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NazaraError("Unhandled PixelFormat 0x" + String::Number(UnderlyingCast(pixelFormat), 16));
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return {};
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}
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inline GLenum ToOpenGL(BlendFunc blendFunc)
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{
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switch (blendFunc)
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@@ -29,7 +29,7 @@ namespace Nz::GL
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inline void SetParameterfv(GLenum pname, const GLfloat* param);
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inline void SetParameteriv(GLenum pname, const GLint* param);
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inline void TexImage2D(GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border);
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inline void TexImage2D(GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type);
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inline void TexImage2D(GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* data);
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inline void TexSubImage2D(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data);
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@@ -39,6 +39,8 @@ namespace Nz::GL
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private:
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static inline GLuint CreateHelper(OpenGLDevice& device, const Context& context);
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static inline void DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId);
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TextureTarget m_target;
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};
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}
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@@ -13,7 +13,8 @@ namespace Nz::GL
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assert(m_objectId);
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const Context& context = EnsureDeviceContext();
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context.glTexParameterf(m_objectId, pname, param);
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context.BindTexture(m_target, m_objectId);
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context.glTexParameterf(ToOpenGL(m_target), pname, param);
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}
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inline void Texture::SetParameteri(GLenum pname, GLint param)
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@@ -21,7 +22,8 @@ namespace Nz::GL
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assert(m_objectId);
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const Context& context = EnsureDeviceContext();
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context.glTexParameteri(m_objectId, pname, param);
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context.BindTexture(m_target, m_objectId);
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context.glTexParameteri(ToOpenGL(m_target), pname, param);
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}
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inline void Texture::SetParameterfv(GLenum pname, const GLfloat* param)
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@@ -29,7 +31,8 @@ namespace Nz::GL
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assert(m_objectId);
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const Context& context = EnsureDeviceContext();
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context.glTexParameterfv(m_objectId, pname, param);
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context.BindTexture(m_target, m_objectId);
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context.glTexParameterfv(ToOpenGL(m_target), pname, param);
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}
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inline void Texture::SetParameteriv(GLenum pname, const GLint* param)
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@@ -37,38 +40,39 @@ namespace Nz::GL
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assert(m_objectId);
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const Context& context = EnsureDeviceContext();
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context.glTexParameteriv(m_objectId, pname, param);
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context.BindTexture(m_target, m_objectId);
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context.glTexParameteriv(ToOpenGL(m_target), pname, param);
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}
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inline void Texture::TexImage2D(GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border)
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inline void Texture::TexImage2D(GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type)
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{
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return TexImage2D(level, internalFormat, width, height, border, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
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return TexImage2D(level, internalFormat, width, height, border, format, type, nullptr);
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}
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inline void Texture::TexImage2D(GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* data)
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{
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const Context& context = EnsureDeviceContext();
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context.BindTexture(TextureTarget::Target2D, m_objectId);
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m_target = TextureTarget::Target2D;
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context.glTexImage2D(GL_TEXTURE_2D, level, internalFormat, width, height, border, format, type, data);
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const Context& context = EnsureDeviceContext();
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context.BindTexture(m_target, m_objectId);
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context.glTexImage2D(ToOpenGL(m_target), level, internalFormat, width, height, border, format, type, data);
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//< TODO: Handle errors
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}
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inline void Texture::TexSubImage2D(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data)
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{
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const Context& context = EnsureDeviceContext();
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context.BindTexture(TextureTarget::Target2D, m_objectId);
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context.glTexSubImage2D(GL_TEXTURE_2D, level, xoffset, yoffset, width, height, format, type, data);
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context.BindTexture(m_target, m_objectId);
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context.glTexSubImage2D(ToOpenGL(m_target), level, xoffset, yoffset, width, height, format, type, data);
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//< TODO: Handle errors
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}
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inline GLuint Texture::CreateHelper(OpenGLDevice& device, const Context& context)
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{
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GLuint sampler = 0;
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context.glGenTextures(1U, &sampler);
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GLuint texture = 0;
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context.glGenTextures(1U, &texture);
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return sampler;
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return texture;
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}
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inline void Texture::DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId)
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