OpenGLRenderer: Fix textures
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@@ -10,6 +10,19 @@
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namespace Nz
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{
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inline std::optional<GLTextureFormat> DescribeTextureFormat(PixelFormat pixelFormat)
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{
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switch (pixelFormat)
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{
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case PixelFormat_A8: return GLTextureFormat { GL_R8, GL_RED, GL_UNSIGNED_BYTE, GL_ZERO, GL_ZERO, GL_ZERO, GL_RED };
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case PixelFormat_RGB8: return GLTextureFormat { GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE, GL_RED, GL_GREEN, GL_BLUE, GL_ZERO };
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case PixelFormat_RGBA8: return GLTextureFormat { GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA };
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}
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NazaraError("Unhandled PixelFormat 0x" + String::Number(UnderlyingCast(pixelFormat), 16));
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return {};
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}
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inline GLenum ToOpenGL(BlendFunc blendFunc)
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{
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switch (blendFunc)
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