OpenGLRenderer: Fix textures

This commit is contained in:
Jérôme Leclercq
2020-08-09 18:38:58 +02:00
parent 0da2ee6c99
commit ac7b523bc7
5 changed files with 60 additions and 51 deletions

View File

@@ -13,7 +13,8 @@ namespace Nz::GL
assert(m_objectId);
const Context& context = EnsureDeviceContext();
context.glTexParameterf(m_objectId, pname, param);
context.BindTexture(m_target, m_objectId);
context.glTexParameterf(ToOpenGL(m_target), pname, param);
}
inline void Texture::SetParameteri(GLenum pname, GLint param)
@@ -21,7 +22,8 @@ namespace Nz::GL
assert(m_objectId);
const Context& context = EnsureDeviceContext();
context.glTexParameteri(m_objectId, pname, param);
context.BindTexture(m_target, m_objectId);
context.glTexParameteri(ToOpenGL(m_target), pname, param);
}
inline void Texture::SetParameterfv(GLenum pname, const GLfloat* param)
@@ -29,7 +31,8 @@ namespace Nz::GL
assert(m_objectId);
const Context& context = EnsureDeviceContext();
context.glTexParameterfv(m_objectId, pname, param);
context.BindTexture(m_target, m_objectId);
context.glTexParameterfv(ToOpenGL(m_target), pname, param);
}
inline void Texture::SetParameteriv(GLenum pname, const GLint* param)
@@ -37,38 +40,39 @@ namespace Nz::GL
assert(m_objectId);
const Context& context = EnsureDeviceContext();
context.glTexParameteriv(m_objectId, pname, param);
context.BindTexture(m_target, m_objectId);
context.glTexParameteriv(ToOpenGL(m_target), pname, param);
}
inline void Texture::TexImage2D(GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border)
inline void Texture::TexImage2D(GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type)
{
return TexImage2D(level, internalFormat, width, height, border, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
return TexImage2D(level, internalFormat, width, height, border, format, type, nullptr);
}
inline void Texture::TexImage2D(GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* data)
{
const Context& context = EnsureDeviceContext();
context.BindTexture(TextureTarget::Target2D, m_objectId);
m_target = TextureTarget::Target2D;
context.glTexImage2D(GL_TEXTURE_2D, level, internalFormat, width, height, border, format, type, data);
const Context& context = EnsureDeviceContext();
context.BindTexture(m_target, m_objectId);
context.glTexImage2D(ToOpenGL(m_target), level, internalFormat, width, height, border, format, type, data);
//< TODO: Handle errors
}
inline void Texture::TexSubImage2D(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data)
{
const Context& context = EnsureDeviceContext();
context.BindTexture(TextureTarget::Target2D, m_objectId);
context.glTexSubImage2D(GL_TEXTURE_2D, level, xoffset, yoffset, width, height, format, type, data);
context.BindTexture(m_target, m_objectId);
context.glTexSubImage2D(ToOpenGL(m_target), level, xoffset, yoffset, width, height, format, type, data);
//< TODO: Handle errors
}
inline GLuint Texture::CreateHelper(OpenGLDevice& device, const Context& context)
{
GLuint sampler = 0;
context.glGenTextures(1U, &sampler);
GLuint texture = 0;
context.glGenTextures(1U, &texture);
return sampler;
return texture;
}
inline void Texture::DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId)