Improved FXAA
Former-commit-id: aa3b64de5be93b05fab0ad45039e5aac74c4d197
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@@ -13,9 +13,9 @@ void main()
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vec2 texCoord = gl_FragCoord.xy * InvTargetSize;
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vec2 texCoord = gl_FragCoord.xy * InvTargetSize;
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vec3 rgbNW = textureLod(ColorTexture, texCoord, 0.0).rgb;
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vec3 rgbNW = textureLodOffset(ColorTexture, texCoord, 0.0, ivec2(-1,-1)).rgb;
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vec3 rgbNE = textureLodOffset(ColorTexture, texCoord, 0.0, ivec2(1,0)).rgb;
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vec3 rgbNE = textureLodOffset(ColorTexture, texCoord, 0.0, ivec2(1,-1)).rgb;
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vec3 rgbSW = textureLodOffset(ColorTexture, texCoord, 0.0, ivec2(0,1)).rgb;
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vec3 rgbSW = textureLodOffset(ColorTexture, texCoord, 0.0, ivec2(-1,1)).rgb;
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vec3 rgbSE = textureLodOffset(ColorTexture, texCoord, 0.0, ivec2(1,1)).rgb;
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vec3 rgbSE = textureLodOffset(ColorTexture, texCoord, 0.0, ivec2(1,1)).rgb;
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vec3 rgbM = textureLod(ColorTexture, texCoord, 0.0).rgb;
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vec3 rgbM = textureLod(ColorTexture, texCoord, 0.0).rgb;
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