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ChangeLog.md
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ChangeLog.md
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# Upcoming version:
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# Upcoming version:
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Build system:
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Build system/unit tests:
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- Add possibility to excludes with one commande all tests/examples/tools/etc.
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- Add possibility to excludes with one commande all tests/examples/tools/etc.
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- Units tests are now part of the "test" exclusion category
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- Units tests are now part of the "test" exclusion category
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- Fix project exclusion not working (but correctly excluding projects relying upon it)
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- Fix project exclusion not working (but correctly excluding projects relying upon it)
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- Upgraded Catch to v2.0.1
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Nazara Engine:
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Nazara Engine:
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- VertexMapper:GetComponentPtr no longer throw an error if component is disabled or incompatible with template type, instead a null pointer is returned.
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- VertexMapper:GetComponentPtr no longer throw an error if component is disabled or incompatible with template type, instead a null pointer is returned.
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- ⚠️ Rename RigidBody3D::[Get|Set]Velocity to [Get|Set]LinearVelocity
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- ⚠️ Rename RigidBody3D::[Get|Set]Velocity to [Get|Set]LinearVelocity
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- Fix RigidBody3D copy constructor not copying all physics states (angular/linear damping/velocity, mass center, position and rotation)
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- Fix RigidBody3D copy constructor not copying all physics states (angular/linear damping/velocity, mass center, position and rotation)
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- Add RigidBody3D simulation control (via EnableSimulation and IsSimulationEnabled), which allows to disable physics and collisions at will.
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- Add RigidBody3D simulation control (via EnableSimulation and IsSimulationEnabled), which allows to disable physics and collisions at will.
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- Fix some uninitialized values (found by Valgrind) in Network module
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- Fix possible infinite recursion when outputting a Thread::Id object
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- ⚠️ Replaced implicit conversion from a Nz::String to a std::string by an explicit method ToStdString()
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- Fix LuaInstance movement constructor/assignment operator which was corrupting Lua memory
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- Fix potential bug on SocketImpl::Connect (used by TcpClient::Connect) on POSIX platforms
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- It is now possible to initialize a StackArray with a size of zero on every platforms (this was not possible on non-Windows platforms before)
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- Calling PlacementDestroy on a null pointer is now a no-op (was triggering an undefined behavior)
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Nazara Development Kit:
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Nazara Development Kit:
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- Added ImageWidget (#139)
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- Added ImageWidget (#139)
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- ⚠️ Rename PhysicsComponent3D::[Get|Set]Velocity to [Get|Set]LinearVelocity
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- ⚠️ Rename PhysicsComponent3D::[Get|Set]Velocity to [Get|Set]LinearVelocity
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- Add OnEntityDisabled and OnEntityEnabled callbacks to BaseComponent
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- Add OnEntityDisabled and OnEntityEnabled callbacks to BaseComponent
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- Disabling an entity with a CollisionComponent3D or PhysicsComponent3D will properly disable it from the physics simulation
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- Disabling an entity with a CollisionComponent3D or PhysicsComponent3D will properly disable it from the physics simulation
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- It is now possible to disable synchronization between a PhysicsComponent3D and the NodeComponent
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- Fix PhysicsComponent3D copy which was not copying physics state (such as mass, mass center, damping values, gravity factor and auto-sleep mode)
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- Fix TextAreaWidget::Clear crash
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# 0.4:
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# 0.4:
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