Graphics/Graphics: Add preferred depth format

This commit is contained in:
SirLynix
2022-11-06 23:45:37 +01:00
parent ea3c363b58
commit ad1f3bc321
3 changed files with 19 additions and 0 deletions

View File

@@ -48,6 +48,7 @@ namespace Nz
inline const MaterialInstanceLoader& GetMaterialInstanceLoader() const;
inline MaterialLoader& GetMaterialLoader();
inline const MaterialLoader& GetMaterialLoader() const;
inline PixelFormat GetPreferredDepthFormat() const;
inline PixelFormat GetPreferredDepthStencilFormat() const;
inline const std::shared_ptr<RenderDevice>& GetRenderDevice() const;
inline const RenderPassCache& GetRenderPassCache() const;
@@ -97,6 +98,7 @@ namespace Nz
MaterialInstanceLoader m_materialInstanceLoader;
MaterialLoader m_materialLoader;
MaterialPassRegistry m_materialPassRegistry;
PixelFormat m_preferredDepthFormat;
PixelFormat m_preferredDepthStencilFormat;
static Graphics* s_instance;