Rename Diffuse to BaseColor
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@@ -206,7 +206,7 @@ int main()
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Nz::BasicMaterial basicMat(*spaceshipMatPass);
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basicMat.EnableAlphaTest(false);
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basicMat.SetAlphaMap(Nz::Texture::LoadFromFile(resourceDir / "alphatile.png", texParams));
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basicMat.SetDiffuseMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
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basicMat.SetBaseColorMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
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}
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spaceshipMat->AddPass("ForwardPass", spaceshipMatPass);
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@@ -225,7 +225,7 @@ int main()
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flareMaterialPass->SetBlendFunc(Nz::BlendFunc::SrcAlpha, Nz::BlendFunc::InvSrcAlpha, Nz::BlendFunc::One, Nz::BlendFunc::Zero);
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Nz::BasicMaterial Osef(*flareMaterialPass);
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Osef.SetDiffuseMap(Nz::Texture::LoadFromFile(resourceDir / "flare1.png", texParams));
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Osef.SetBaseColorMap(Nz::Texture::LoadFromFile(resourceDir / "flare1.png", texParams));
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flareMaterial->AddPass("ForwardPass", flareMaterialPass);
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}
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@@ -236,13 +236,13 @@ int main()
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planeMatPass->EnableDepthBuffer(true);
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{
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Nz::BasicMaterial basicMat(*planeMatPass);
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basicMat.SetDiffuseMap(Nz::Texture::LoadFromFile(resourceDir / "dev_grey.png", texParams));
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basicMat.SetBaseColorMap(Nz::Texture::LoadFromFile(resourceDir / "dev_grey.png", texParams));
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Nz::TextureSamplerInfo planeSampler;
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planeSampler.anisotropyLevel = 16;
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planeSampler.wrapModeU = Nz::SamplerWrap::Repeat;
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planeSampler.wrapModeV = Nz::SamplerWrap::Repeat;
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basicMat.SetDiffuseSampler(planeSampler);
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basicMat.SetBaseColorSampler(planeSampler);
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}
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planeMat->AddPass("ForwardPass", planeMatPass);
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