Rename Diffuse to BaseColor
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@@ -67,7 +67,7 @@ int main()
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Nz::PhysicallyBasedMaterial pbrMat(*forwardPass);
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pbrMat.EnableAlphaTest(false);
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pbrMat.SetAlphaMap(Nz::Texture::LoadFromFile(resourceDir / "alphatile.png", texParams));
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pbrMat.SetDiffuseMap(Nz::Texture::LoadFromFile(resourceDir / "Rusty/rustediron2_basecolor.png", srgbTexParams));
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pbrMat.SetBaseColorMap(Nz::Texture::LoadFromFile(resourceDir / "Rusty/rustediron2_basecolor.png", srgbTexParams));
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pbrMat.SetMetallicMap(Nz::Texture::LoadFromFile(resourceDir / "Rusty/rustediron2_metallic.png", texParams));
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pbrMat.SetRoughnessMap(Nz::Texture::LoadFromFile(resourceDir / "Rusty/rustediron2_roughness.png", texParams));
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pbrMat.SetNormalMap(normalMap);
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