Rename Diffuse to BaseColor
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@@ -75,8 +75,8 @@ int main()
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texParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
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Nz::BasicMaterial basicMat(*materialPass);
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basicMat.SetDiffuseMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
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basicMat.SetDiffuseSampler(samplerInfo);
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basicMat.SetBaseColorMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
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basicMat.SetBaseColorSampler(samplerInfo);
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for (std::size_t y = 0; y < 10; ++y)
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{
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