Rename Diffuse to BaseColor

This commit is contained in:
Lynix
2022-07-19 20:02:01 +02:00
parent 994ebd869a
commit ad8b46db38
26 changed files with 169 additions and 158 deletions

View File

@@ -81,8 +81,8 @@ int main()
Nz::BasicMaterial basicMat(*materialPass);
basicMat.EnableAlphaTest(false);
basicMat.SetAlphaMap(Nz::Texture::LoadFromFile(resourceDir / "alphatile.png", texParams));
basicMat.SetDiffuseMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
basicMat.SetDiffuseSampler(samplerInfo);
basicMat.SetBaseColorMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
basicMat.SetBaseColorSampler(samplerInfo);
Nz::DepthMaterial basicMatDepth(*depthPass);
basicMatDepth.SetAlphaMap(Nz::Texture::LoadFromFile(resourceDir / "alphatile.png", texParams));
@@ -142,7 +142,7 @@ int main()
colliderMat->AddPass("ForwardPass", colliderMatPass);
Nz::BasicMaterial colliderBasicMat(*colliderMatPass);
colliderBasicMat.SetDiffuseColor(Nz::Color::Green);
colliderBasicMat.SetBaseColor(Nz::Color::Green);
std::shared_ptr<Nz::Model> colliderModel;
{