Rename Diffuse to BaseColor
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@@ -81,8 +81,8 @@ int main()
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Nz::BasicMaterial basicMat(*materialPass);
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basicMat.EnableAlphaTest(false);
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basicMat.SetAlphaMap(Nz::Texture::LoadFromFile(resourceDir / "alphatile.png", texParams));
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basicMat.SetDiffuseMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
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basicMat.SetDiffuseSampler(samplerInfo);
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basicMat.SetBaseColorMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
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basicMat.SetBaseColorSampler(samplerInfo);
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Nz::DepthMaterial basicMatDepth(*depthPass);
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basicMatDepth.SetAlphaMap(Nz::Texture::LoadFromFile(resourceDir / "alphatile.png", texParams));
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@@ -142,7 +142,7 @@ int main()
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colliderMat->AddPass("ForwardPass", colliderMatPass);
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Nz::BasicMaterial colliderBasicMat(*colliderMatPass);
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colliderBasicMat.SetDiffuseColor(Nz::Color::Green);
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colliderBasicMat.SetBaseColor(Nz::Color::Green);
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std::shared_ptr<Nz::Model> colliderModel;
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{
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