Moved normal/tangents generation to submeshes
Former-commit-id: d043284a1a5810b429cc76d8bc071010985a523b
This commit is contained in:
@@ -10,8 +10,6 @@
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#include <Nazara/Utility/SkeletalMesh.hpp>
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#include <Nazara/Utility/Skeleton.hpp>
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#include <Nazara/Utility/SubMesh.hpp>
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#include <Nazara/Utility/TriangleIterator.hpp>
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#include <Nazara/Utility/VertexMapper.hpp>
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#include <cstring>
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#include <deque>
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#include <map>
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@@ -75,7 +73,6 @@ bool NzMesh::AddSubMesh(NzSubMesh* subMesh)
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#endif
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subMesh->AddResourceListener(this, m_impl->subMeshes.size());
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subMesh->Finish();
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m_impl->aabbUpdated = false; // On invalide l'AABB
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m_impl->subMeshes.push_back(subMesh);
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@@ -121,7 +118,6 @@ bool NzMesh::AddSubMesh(const NzString& identifier, NzSubMesh* subMesh)
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int index = m_impl->subMeshes.size();
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subMesh->AddResourceListener(this, index);
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subMesh->Finish();
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m_impl->aabbUpdated = false; // On invalide l'AABB
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m_impl->subMeshes.push_back(subMesh);
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@@ -185,34 +181,7 @@ void NzMesh::GenerateNormals()
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#endif
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for (NzSubMesh* subMesh : m_impl->subMeshes)
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{
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NzVertexMapper mapper1(subMesh);
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unsigned int vertexCount = mapper1.GetVertexCount();
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for (unsigned int i = 0; i < vertexCount; ++i)
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mapper1.SetNormal(i, NzVector3f::Zero());
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mapper1.Unmap();
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NzTriangleIterator iterator(subMesh);
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do
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{
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NzVector3f pos0 = iterator.GetPosition(0);
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NzVector3f dv[2];
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dv[0] = iterator.GetPosition(1) - pos0;
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dv[1] = iterator.GetPosition(2) - pos0;
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NzVector3f normal = dv[0].CrossProduct(dv[1]);
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for (unsigned int i = 0; i < 3; ++i)
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iterator.SetNormal(i, iterator.GetNormal(i) + normal);
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}
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while (iterator.Advance());
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NzVertexMapper mapper2(subMesh);
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for (unsigned int i = 0; i < vertexCount; ++i)
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mapper2.SetNormal(i, NzVector3f::Normalize(mapper2.GetNormal(i)));
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}
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subMesh->GenerateNormals();
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}
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void NzMesh::GenerateNormalsAndTangents()
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@@ -226,55 +195,7 @@ void NzMesh::GenerateNormalsAndTangents()
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#endif
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for (NzSubMesh* subMesh : m_impl->subMeshes)
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{
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NzVertexMapper mapper1(subMesh);
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unsigned int vertexCount = mapper1.GetVertexCount();
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for (unsigned int i = 0; i < vertexCount; ++i)
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{
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mapper1.SetNormal(i, NzVector3f::Zero());
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mapper1.SetTangent(i, NzVector3f::Zero());
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}
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mapper1.Unmap();
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NzTriangleIterator iterator(subMesh);
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do
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{
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NzVector3f pos0 = iterator.GetPosition(0);
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NzVector2f uv0 = iterator.GetTexCoords(0);
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NzVector3f dv[2];
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dv[0] = iterator.GetPosition(1) - pos0;
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dv[1] = iterator.GetPosition(2) - pos0;
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NzVector3f normal = dv[0].CrossProduct(dv[1]);
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NzVector2f duv[2];
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duv[0] = iterator.GetTexCoords(1) - uv0;
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duv[1] = iterator.GetTexCoords(2) - uv0;
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float coef = 1.f / (duv[0].x*duv[1].y - duv[1].x*duv[0].y);
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NzVector3f tangent;
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tangent.x = coef * (dv[0].x*duv[1].y + dv[1].x*(-duv[0].y));
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tangent.y = coef * (dv[0].y*duv[1].y + dv[1].y*(-duv[0].y));
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tangent.z = coef * (dv[0].z*duv[1].y + dv[1].z*(-duv[0].y));
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for (unsigned int i = 0; i < 3; ++i)
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{
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iterator.SetNormal(i, iterator.GetNormal(i) + normal);
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iterator.SetTangent(i, iterator.GetTangent(i) + tangent);
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}
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}
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while (iterator.Advance());
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NzVertexMapper mapper2(subMesh);
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for (unsigned int i = 0; i < vertexCount; ++i)
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{
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mapper2.SetNormal(i, NzVector3f::Normalize(mapper2.GetNormal(i)));
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mapper2.SetTangent(i, NzVector3f::Normalize(mapper2.GetTangent(i)));
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}
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}
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subMesh->GenerateNormalsAndTangents();
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}
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void NzMesh::GenerateTangents()
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@@ -288,43 +209,7 @@ void NzMesh::GenerateTangents()
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#endif
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for (NzSubMesh* subMesh : m_impl->subMeshes)
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{
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NzTriangleIterator iterator(subMesh);
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do
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{
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NzVector3f pos0 = iterator.GetPosition(0);
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NzVector2f uv0 = iterator.GetTexCoords(0);
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NzVector3f dv[2];
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dv[0] = iterator.GetPosition(1) - pos0;
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dv[1] = iterator.GetPosition(2) - pos0;
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NzVector2f duv[2];
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duv[0] = iterator.GetTexCoords(1) - uv0;
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duv[1] = iterator.GetTexCoords(2) - uv0;
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float ds[2];
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ds[0] = iterator.GetTexCoords(1).x - uv0.x;
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ds[1] = iterator.GetTexCoords(2).x - uv0.x;
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NzVector3f ppt;
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ppt.x = ds[0]*dv[1].x - dv[0].x*ds[1];
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ppt.y = ds[0]*dv[1].y - dv[0].y*ds[1];
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ppt.z = ds[0]*dv[1].z - dv[0].z*ds[1];
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ppt.Normalize();
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for (unsigned int i = 0; i < 3; ++i)
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{
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NzVector3f normal = iterator.GetNormal(i);
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float d = ppt.DotProduct(normal);
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NzVector3f tangent = ppt - (d * normal);
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iterator.SetTangent(i, tangent);
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}
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}
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while (iterator.Advance());
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}
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subMesh->GenerateTangents();
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}
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const NzCubef& NzMesh::GetAABB() const
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