Renderer: Add proper support for blending

This commit is contained in:
Jérôme Leclercq
2021-05-14 01:50:46 +02:00
parent 61dbd91346
commit adbf1e1da0
13 changed files with 207 additions and 99 deletions

View File

@@ -29,6 +29,7 @@ namespace Nz
inline std::optional<GLTextureFormat> DescribeTextureFormat(PixelFormat pixelFormat);
inline GLenum ToOpenGL(BlendEquation blendEquation);
inline GLenum ToOpenGL(BlendFunc blendFunc);
inline GLenum ToOpenGL(FaceSide filter);
inline GLenum ToOpenGL(PrimitiveMode primitiveMode);