Renderer: Add proper support for blending
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@@ -29,6 +29,7 @@ namespace Nz
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inline std::optional<GLTextureFormat> DescribeTextureFormat(PixelFormat pixelFormat);
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inline GLenum ToOpenGL(BlendEquation blendEquation);
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inline GLenum ToOpenGL(BlendFunc blendFunc);
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inline GLenum ToOpenGL(FaceSide filter);
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inline GLenum ToOpenGL(PrimitiveMode primitiveMode);
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