Renderer: Add proper support for blending

This commit is contained in:
Jérôme Leclercq
2021-05-14 01:50:46 +02:00
parent 61dbd91346
commit adbf1e1da0
13 changed files with 207 additions and 99 deletions

View File

@@ -29,7 +29,7 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const G
cb(glBindSampler, PFNGLBINDSAMPLERPROC) \
cb(glBindTexture, PFNGLBINDTEXTUREPROC) \
cb(glBindVertexArray, PFNGLBINDVERTEXARRAYPROC) \
cb(glBlendFunc, PFNGLBLENDFUNCPROC) \
cb(glBlendEquationSeparate, PFNGLBLENDEQUATIONSEPARATEPROC) \
cb(glBlendFuncSeparate, PFNGLBLENDFUNCSEPARATEPROC) \
cb(glBlitFramebuffer, PFNGLBLITFRAMEBUFFERPROC) \
cb(glBufferData, PFNGLBUFFERDATAPROC) \