Renderer: Add proper support for blending
This commit is contained in:
@@ -29,7 +29,7 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const G
|
||||
cb(glBindSampler, PFNGLBINDSAMPLERPROC) \
|
||||
cb(glBindTexture, PFNGLBINDTEXTUREPROC) \
|
||||
cb(glBindVertexArray, PFNGLBINDVERTEXARRAYPROC) \
|
||||
cb(glBlendFunc, PFNGLBLENDFUNCPROC) \
|
||||
cb(glBlendEquationSeparate, PFNGLBLENDEQUATIONSEPARATEPROC) \
|
||||
cb(glBlendFuncSeparate, PFNGLBLENDFUNCSEPARATEPROC) \
|
||||
cb(glBlitFramebuffer, PFNGLBLITFRAMEBUFFERPROC) \
|
||||
cb(glBufferData, PFNGLBUFFERDATAPROC) \
|
||||
|
||||
Reference in New Issue
Block a user