Renderer: Add proper support for blending
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@@ -22,6 +22,12 @@ namespace Nz
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static constexpr const char* BackFaceStencilReference = "MatBackFaceStencilReference";
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static constexpr const char* BackFaceStencilZFail = "MatBackFaceStencilZFail";
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static constexpr const char* Blending = "MatBlending";
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static constexpr const char* BlendModeAlpha = "MatBlendModeAlpha";
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static constexpr const char* BlendModeColor = "MatBlendModeColor";
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static constexpr const char* BlendDstAlpha = "MatBlendDstAlpha";
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static constexpr const char* BlendDstColor = "MatBlendDstColor";
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static constexpr const char* BlendSrcAlpha = "MatBlendSrcAlpha";
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static constexpr const char* BlendSrcColor = "MatBlendSrcColor";
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static constexpr const char* CullingSide = "MatCullingSide";
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static constexpr const char* ColorWrite = "MatColorWrite";
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static constexpr const char* DepthBuffer = "MatDepthBuffer";
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@@ -33,7 +39,6 @@ namespace Nz
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static constexpr const char* DiffuseFilter = "MatDiffuseFilter";
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static constexpr const char* DiffuseTexturePath = "MatDiffuseTexturePath";
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static constexpr const char* DiffuseWrap = "MatDiffuseWrap";
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static constexpr const char* DstBlend = "MatDstBlend";
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static constexpr const char* EmissiveTexturePath = "MatEmissiveTexturePath";
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static constexpr const char* FaceCulling = "MatFaceCulling";
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static constexpr const char* FaceFilling = "MatFaceFilling";
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@@ -51,7 +56,6 @@ namespace Nz
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static constexpr const char* SpecularFilter = "MatSpecularFilter";
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static constexpr const char* SpecularTexturePath = "MatSpecularTexturePath";
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static constexpr const char* SpecularWrap = "MatSpecularWrap";
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static constexpr const char* SrcBlend = "MatSrcBlend";
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static constexpr const char* StencilCompare = "MatStencilCompare";
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static constexpr const char* StencilFail = "MatStencilFail";
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static constexpr const char* StencilMask = "MatStencilMask";
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