Renderer: Add proper support for blending
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@@ -140,8 +140,12 @@ namespace Nz
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// Some default settings
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data.SetParameter(MaterialData::Blending, true);
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data.SetParameter(MaterialData::DepthWrite, true);
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data.SetParameter(MaterialData::DstBlend, static_cast<long long>(BlendFunc_InvSrcAlpha));
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data.SetParameter(MaterialData::SrcBlend, static_cast<long long>(BlendFunc_SrcAlpha));
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data.SetParameter(MaterialData::BlendDstAlpha, static_cast<long long>(BlendFunc::Zero));
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data.SetParameter(MaterialData::BlendDstColor, static_cast<long long>(BlendFunc::InvSrcAlpha));
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data.SetParameter(MaterialData::BlendModeAlpha, static_cast<long long>(BlendEquation::Add));
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data.SetParameter(MaterialData::BlendModeColor, static_cast<long long>(BlendEquation::Add));
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data.SetParameter(MaterialData::BlendSrcAlpha, static_cast<long long>(BlendFunc::One));
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data.SetParameter(MaterialData::BlendSrcColor, static_cast<long long>(BlendFunc::SrcAlpha));
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}
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it = materialCache.emplace(matName, std::move(data)).first;
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