Graphics/ForwardRenderTechnique: Remove useless uniform sending
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@ -634,7 +634,6 @@ namespace Nz
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{
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{
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unsigned int textureUnit = Material::GetTextureUnit(TextureMap_ReflectionCube);
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unsigned int textureUnit = Material::GetTextureUnit(TextureMap_ReflectionCube);
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shader->SendInteger(shaderUniforms->reflectionMap, textureUnit);
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Renderer::SetTexture(textureUnit, reflectionMap);
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Renderer::SetTexture(textureUnit, reflectionMap);
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Renderer::SetTextureSampler(textureUnit, s_reflectionSampler);
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Renderer::SetTextureSampler(textureUnit, s_reflectionSampler);
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}
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}
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